Target: Libya (1986)
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This game was published in Strategy & Tactics magazine #109.
It depicts a hypothetical US campaign against the Libyan regime, in retaliation for repeated terrorist attacks on US interests, believed to be supported by Qaddafi's government.
The objective of the game for the US player is to eliminate Libyan key political units and seize strategic objectives, while limiting US losses.
Scale is two-day turns and 30 km hexes. Units represent air squadrons, individual naval units and infantry brigades. Fairly straightforward mechanics. Medium complexity. One map and 200 counters.
It depicts a hypothetical US campaign against the Libyan regime, in retaliation for repeated terrorist attacks on US interests, believed to be supported by Qaddafi's government.
The objective of the game for the US player is to eliminate Libyan key political units and seize strategic objectives, while limiting US losses.
Scale is two-day turns and 30 km hexes. Units represent air squadrons, individual naval units and infantry brigades. Fairly straightforward mechanics. Medium complexity. One map and 200 counters.
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