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Stabil-IT (2014)
Speeltijd: 60
Min. Leeftijd: 14
Spelers: 2 - 4
Uitgever: (Self-Published)
Ontwerpers: Nigel Hopkins
Kunstenaars: Nigel Hopkins
Mechanismen: Dice Rolling, Worker Placement, Simulation
Min. Leeftijd: 14
Spelers: 2 - 4
Uitgever: (Self-Published)
Ontwerpers: Nigel Hopkins
Kunstenaars: Nigel Hopkins
Mechanismen: Dice Rolling, Worker Placement, Simulation
Beschrijving Tonen Opmerkingen Tonen Prijstrend
The second edition of this business strategy game has improved pieces, extended features and more set-up options.
Stabil-IT (pronounced "stability") is an IT themed management game where the players aim to generate the most business value.
All players work off two central boards, one featuring the Stabil-IT matrix and the other having the resource roundel. The resource roundel is used to control the availability of resources to the players and also to establish which player is in control of the game at any given time.
Each player is managing one or two IT services, where each service relies upon one application and several technical services (represented in the Stabil-IT matrix).
Over the course of six rounds, each player performs actions to improve the confidence in their IT services and to life-cycle them to an updated version. Each action takes one or more resources which can be technical specialists, application specialists or analysts/test specialist.
At certain points in the game, stress tests are carried out to find the weakest point in the matrix which leads to a loss of confidence at that point. If there is no confidence to lose, an incident occurs.
Solving an incident may result in gaining permanent or temporary knowledge which you can use to reduce the resources needed for your actions or retained to give points at the end of the game.
Stabil-IT (pronounced "stability") is an IT themed management game where the players aim to generate the most business value.
All players work off two central boards, one featuring the Stabil-IT matrix and the other having the resource roundel. The resource roundel is used to control the availability of resources to the players and also to establish which player is in control of the game at any given time.
Each player is managing one or two IT services, where each service relies upon one application and several technical services (represented in the Stabil-IT matrix).
Over the course of six rounds, each player performs actions to improve the confidence in their IT services and to life-cycle them to an updated version. Each action takes one or more resources which can be technical specialists, application specialists or analysts/test specialist.
At certain points in the game, stress tests are carried out to find the weakest point in the matrix which leads to a loss of confidence at that point. If there is no confidence to lose, an incident occurs.
Solving an incident may result in gaining permanent or temporary knowledge which you can use to reduce the resources needed for your actions or retained to give points at the end of the game.
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ag.gameitem.lastUpdated: 2025-04-22 13:33:23.174