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Terrabilis (2011)
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Each player manage a country in sustainable development theme trivia and expansion game.
Depending on where the die-determined player's pawn lands each turn, he might be able to buy some infrastructure (50% chance) (energy, socio-cultural or economic : they cost money, energy, social and environmental resources and might provide a regular income, energy, social and environment resources or suffer some random event, join the Alliance, have the opportunity for a windfall through a trivia question, etc.
The aim of the game is, more or less, to build the largest number of infrastructures while keeping a good stock of environmental and social resources.
Depending on where the die-determined player's pawn lands each turn, he might be able to buy some infrastructure (50% chance) (energy, socio-cultural or economic : they cost money, energy, social and environmental resources and might provide a regular income, energy, social and environment resources or suffer some random event, join the Alliance, have the opportunity for a windfall through a trivia question, etc.
The aim of the game is, more or less, to build the largest number of infrastructures while keeping a good stock of environmental and social resources.
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ag.gameitem.lastUpdated: 2025-04-26 03:45:30.698