Techno Witches (2005)
Temps de jeu: 50
Age min.: 10
Joueurs: 2 - 4
Editeur: KOSMOS, Rio Grande Games
Concepteurs: Heinrich Glumpler
Artistes: Michael Menzel, Anke Pohl, Thilo Rick
Mécaniques: Modular Board, Action Queue, Simulation
Age min.: 10
Joueurs: 2 - 4
Editeur: KOSMOS, Rio Grande Games
Concepteurs: Heinrich Glumpler
Artistes: Michael Menzel, Anke Pohl, Thilo Rick
Mécaniques: Modular Board, Action Queue, Simulation
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Using their magic books, players plan their flights across the night sky 1 to 5 stages at a time. There they go! Full power, sharp right turn, a gentle left, "watch out! magic castle straight ahead," hit the breaks, back-up, here comes another witch!
Players start with simple courses, but after they graduate from flight school, they can move onto more demanding flying adventures. Experienced fliers compete to capture and fly with the black cat, but the most risky and challenging adventure is the chase of the old-fashioned wizard on their antiquated straw broom.
Players start with simple courses, but after they graduate from flight school, they can move onto more demanding flying adventures. Experienced fliers compete to capture and fly with the black cat, but the most risky and challenging adventure is the chase of the old-fashioned wizard on their antiquated straw broom.
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