Crazy Atomic Windup Robots (2020)
Temps de jeu: 60
Age min.: 12
Joueurs: 1
Editeur: Pleiades LLC
Concepteurs: Inconnu
Artistes: Inconnu
Mécaniques: Solo / Solitaire Game, Open Drafting, Cooperative Game
Age min.: 12
Joueurs: 1
Editeur: Pleiades LLC
Concepteurs: Inconnu
Artistes: Inconnu
Mécaniques: Solo / Solitaire Game, Open Drafting, Cooperative Game
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A tactical opponent for miniature wargames.
Crazy Atomic Windup Robots is a card deck to imbue a solitary game opponent with a strategy and to animate the maneuver, organization, and attack of its units.
The rules feature a deck of 90 cards that aid the solo player, cooperative players, or gamemaster in a miniature wargamer. If your dissatisfied with your own meta thinking during solo play, randomness of dice bots, or use of flow charts then consider trying out this deck. You will need to track the opponent’s units, follow prompts to evaluate criteria, and draw cards to determine the opponent’s reaction. We think this deck will help preserve your sense of uncertainty and maintain your wargaming immersion.
Included are cards for two decks and a series of event cards. The first is the General Reaction deck that directs the opponent at the start of the game and in the face of uncertainty. The second is the Enemy Visible that will direct opponent when its units are in contact with your units. Finally, the Event cards will help customize play as you want to change your game.
The rules are designed for a simple assessment criterion. A simple sample game is provided in the instructions with a walk through of three full turns.
—description from the publisher
Crazy Atomic Windup Robots is a card deck to imbue a solitary game opponent with a strategy and to animate the maneuver, organization, and attack of its units.
The rules feature a deck of 90 cards that aid the solo player, cooperative players, or gamemaster in a miniature wargamer. If your dissatisfied with your own meta thinking during solo play, randomness of dice bots, or use of flow charts then consider trying out this deck. You will need to track the opponent’s units, follow prompts to evaluate criteria, and draw cards to determine the opponent’s reaction. We think this deck will help preserve your sense of uncertainty and maintain your wargaming immersion.
Included are cards for two decks and a series of event cards. The first is the General Reaction deck that directs the opponent at the start of the game and in the face of uncertainty. The second is the Enemy Visible that will direct opponent when its units are in contact with your units. Finally, the Event cards will help customize play as you want to change your game.
The rules are designed for a simple assessment criterion. A simple sample game is provided in the instructions with a walk through of three full turns.
—description from the publisher
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ag.gameitem.lastUpdated: 2025-04-25 13:24:03.034