Meatbot Massacre (2005)
Temps de jeu: 0
Age min.: 12
Joueurs: 2
Editeur: (Self-Published)
Concepteurs: Daniel Solis, Greg Stolze
Artistes: Thomas Manning, Ryan Bourret
Mécaniques: Simultaneous Action Selection, Hexagon Grid
Age min.: 12
Joueurs: 2
Editeur: (Self-Published)
Concepteurs: Daniel Solis, Greg Stolze
Artistes: Thomas Manning, Ryan Bourret
Mécaniques: Simultaneous Action Selection, Hexagon Grid
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From the designers' website:
You are one of the few ultra-violent psychos left on the planet. You and the other un-treatable freaks squeeze into the squishy cockpits of bio-engineered war machines to face each other in televised gladiatorial combat. You are a meat jock and this is Meatbot Massacre.
Meatbot Massacre is a tactical game designed by Greg Stolze (Hunter: the Reckoning, Unknown Armies, GODLIKE) with Daniel Solis (PUNK, Gears & Spears) to provide an optimal mix of game speed, ease of use, and tactical complexity. Meatbot Massacre uses an innovative dice mechanic in which your choice of die-type determines your actions. The dice do the talking.
The core mechanic takes only minutes to learn, but the tactics get more intricate as your meatbot rips power-ups from enemies and devours them. In other words, you can make the game as simple or as complex as you want: When you've mastered it at its simplest, you can crank it up without learning new mechanics.
You can download the game for free at: http://www.danielsolis.com/meatbot/
You are one of the few ultra-violent psychos left on the planet. You and the other un-treatable freaks squeeze into the squishy cockpits of bio-engineered war machines to face each other in televised gladiatorial combat. You are a meat jock and this is Meatbot Massacre.
Meatbot Massacre is a tactical game designed by Greg Stolze (Hunter: the Reckoning, Unknown Armies, GODLIKE) with Daniel Solis (PUNK, Gears & Spears) to provide an optimal mix of game speed, ease of use, and tactical complexity. Meatbot Massacre uses an innovative dice mechanic in which your choice of die-type determines your actions. The dice do the talking.
The core mechanic takes only minutes to learn, but the tactics get more intricate as your meatbot rips power-ups from enemies and devours them. In other words, you can make the game as simple or as complex as you want: When you've mastered it at its simplest, you can crank it up without learning new mechanics.
You can download the game for free at: http://www.danielsolis.com/meatbot/
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ag.gameitem.lastUpdated: 2025-05-01 06:53:33.545