Sáltame Si Puedes (2019)

Spelafbeelding 419cd83f965b012001965b3c0f231608_thb.jpg 🔎
Speeltijd: 30
Min. Leeftijd: 6
Spelers: 2 - 4
Uitgever: Novedades Montecarlo
Ontwerpers: Onbekend
Kunstenaars: Onbekend
Mechanismen: Memory, Player Elimination, Pattern Movement

It is the game in which the frog with the best memory will be the winner. Jump your opponents and steal their flies to be the winner!

It won't be easy work! Since you will have to remember where the figures are under the cards in order to advance.

It's a fun game for the whole family, where even your older brother could win!

Preparation: We place all the chips face down in the center. And around in a shape of a circle all the tiles. All players place their frog at one end of the circle.

How to play: In your turn you must turn a chip of the center to see if it is the same insect than the next insect on your way, if so; you advance to that square, and you try again by turning another chip to see if it is the same insect than the next insect on your way.

If you reach to a space where there is another frog from another player, you will eat that frog and that player will be out for the rest of the game.

When the insect on the card does not coincide with the next inscet on your way, you must turn over all the visible insect cards and it will be the next player's turn.

The player who eats all the other frogs wins the game.

Contents: 1 template with 24 circular aquatic leaf cards, 12 octagonal cards to peel off, 1 template with 8 adhesive labels of frogs to stick, 4 player tokens, 4 cards (Flies) and 1 rulebook.



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ag.gameitem.lastUpdated: 2025-04-22 20:19:01.663