ESHIP: Navigating Uncertainty (0)
Temps de jeu: 0
Age min.: 0
Joueurs: 3 - 5
Editeur: Biosymfonix
Concepteurs: Rajiv V. Basaiawmoit, PhD, MBA
Artistes: Tyler Johnson, Taru Deva, PhD
Mécaniques: Inconnu
Age min.: 0
Joueurs: 3 - 5
Editeur: Biosymfonix
Concepteurs: Rajiv V. Basaiawmoit, PhD, MBA
Artistes: Tyler Johnson, Taru Deva, PhD
Mécaniques: Inconnu
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The Game
Players test their team-based decision-making abilities within the safe environment of a game. They role-play, discuss, narrate, and make strategic decisions under uncertain conditions simulated by characters, traits, unforeseen events, team-communication, and time pressure.
Who can play?
Basically anyone with reading and comprehension skills can play. Although created for students of Entrepreneurship, it can be played by novices, experts, educators, entrepreneurs, or anyone who wants to kickstart their own project – for-profit, non-profit, or social.
Who can play?
Basically anyone with reading and comprehension skills can play. Although created for students of Entrepreneurship, it can be played by novices, experts, educators, entrepreneurs, or anyone who wants to kickstart their own project – for-profit, non-profit, or social.
Winning condition
In contrast to many other games, a lower score leads you to success. In a multi-team setting, the team with the lowest uncertainty score wins.
Players test their team-based decision-making abilities within the safe environment of a game. They role-play, discuss, narrate, and make strategic decisions under uncertain conditions simulated by characters, traits, unforeseen events, team-communication, and time pressure.
Who can play?
Basically anyone with reading and comprehension skills can play. Although created for students of Entrepreneurship, it can be played by novices, experts, educators, entrepreneurs, or anyone who wants to kickstart their own project – for-profit, non-profit, or social.
Who can play?
Basically anyone with reading and comprehension skills can play. Although created for students of Entrepreneurship, it can be played by novices, experts, educators, entrepreneurs, or anyone who wants to kickstart their own project – for-profit, non-profit, or social.
Winning condition
In contrast to many other games, a lower score leads you to success. In a multi-team setting, the team with the lowest uncertainty score wins.
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Le jeu a également été publié sous ces noms:
ESHIP: Navigating Uncertainty
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ag.gameitem.lastUpdated: 2025-04-30 12:01:36.991