Cartoon Network Crossover Crisis Deck-Building Game (2016)
Speeltijd: 45
Min. Leeftijd: 12
Spelers: 2 - 5
Uitgever: Cryptozoic Entertainment
Ontwerpers: Matt Hyra
Kunstenaars: Robb Mommaerts
Mechanismen: Deck, Bag, and Pool Building
Min. Leeftijd: 12
Spelers: 2 - 5
Uitgever: Cryptozoic Entertainment
Ontwerpers: Matt Hyra
Kunstenaars: Robb Mommaerts
Mechanismen: Deck, Bag, and Pool Building
Beschrijving Tonen Opmerkingen Tonen Prijstrend
What kind of craziness ensues when cartoon worlds collide? Cartoon Network's baddest adversaries are loose and it's up to you to stop them. Play as your favorite heroes from Cartoon Network's past and present hit shows: Adventure Time, The Amazing World of Gumball, Clarence, Courage the Cowardly Dog, Dexter's Laboratory, Johnny Bravo, Regular Show, Samurai Jack, and Steven Universe to take them down! Every main deck card is unique and brimming with Cartoon Network fan service!
In Cartoon Network Crossover Crisis Deck-Building Game, a wacky take on the Cerberus Engine, you'll find everything you've come to expect in a Cryptozoic game: high drama and hijinks! WEAKNESS cards are all unique, dangerous, and may cause a wringing of hands and stomping of feet. Fortunately, PRATFALL cards (which replace Vulnerabilities) are a great way to exit any scene (and get rid of Weaknesses).
Never before seen EVENT cards change things up in crazy ways when they appear out of the main deck. They may literally cause a stomping of feet. Or outlandish zoo animal noises, and more! You never know who will be the next victim, but everyone is in on the hilarity! In the end, only one player will be left laughing as this is a competitive game. You didn't really think all these characters would work together in peace and harmony, did you?
In Cartoon Network Crossover Crisis Deck-Building Game, a wacky take on the Cerberus Engine, you'll find everything you've come to expect in a Cryptozoic game: high drama and hijinks! WEAKNESS cards are all unique, dangerous, and may cause a wringing of hands and stomping of feet. Fortunately, PRATFALL cards (which replace Vulnerabilities) are a great way to exit any scene (and get rid of Weaknesses).
Never before seen EVENT cards change things up in crazy ways when they appear out of the main deck. They may literally cause a stomping of feet. Or outlandish zoo animal noises, and more! You never know who will be the next victim, but everyone is in on the hilarity! In the end, only one player will be left laughing as this is a competitive game. You didn't really think all these characters would work together in peace and harmony, did you?
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Cartoon Network Crossover Crisis Deck-Building Game
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ag.gameitem.lastUpdated: 2025-04-22 22:32:48.823