Equatorial Clash (2022)
Speeltijd: 120
Min. Leeftijd: 12
Spelers: 2
Uitgever: SNAFU Design, Bonsai Games
Ontwerpers: Marc Figueras
Kunstenaars: Nils Johansson
Mechanismen: Action Points, Dice Rolling, Area Movement, Area-Impulse, Ratio / Combat Results Table
Min. Leeftijd: 12
Spelers: 2
Uitgever: SNAFU Design, Bonsai Games
Ontwerpers: Marc Figueras
Kunstenaars: Nils Johansson
Mechanismen: Action Points, Dice Rolling, Area Movement, Area-Impulse, Ratio / Combat Results Table
Beschrijving Tonen Opmerkingen Tonen Prijstrend
Equatorial Clash is a simulation of the conflict between Ecuador and Perú in July 1941. This small war was the most important clash in the long series of wars, skirmishes and border conflicts between these two countries for the regions that both considered rightfully theirs. The game is centered in the main theatre of operations in the coastal zone.
The game uses a map divided into areas and in each turn players will alternate taking “impulses” in which they can spend a certain amount of “action points” in order to move military units, launch combats, replenish depleted units and influence in political matters. The other fronts of the war are represented in a more abstract way as two tracks: one for the Macará-Loja axis and another one for the Amazonian outposts as a whole.
—description from the designer
The game uses a map divided into areas and in each turn players will alternate taking “impulses” in which they can spend a certain amount of “action points” in order to move military units, launch combats, replenish depleted units and influence in political matters. The other fronts of the war are represented in a more abstract way as two tracks: one for the Macará-Loja axis and another one for the Amazonian outposts as a whole.
—description from the designer
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ag.gameitem.lastUpdated: 2025-04-24 22:08:59.491