Island Racing (2021)
Tempo di Gioco: 15
Età Min.: 8
Giocatori: 3 - 6
Editore: The Museum of Board Games
Designer: Tony Boydell
Artisti: Tony Boydell
Meccaniche: Programmed Movement, Race, Simultaneous Action Selection
Età Min.: 8
Giocatori: 3 - 6
Editore: The Museum of Board Games
Designer: Tony Boydell
Artisti: Tony Boydell
Meccaniche: Programmed Movement, Race, Simultaneous Action Selection
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Set your course and compete against your fellows in this fast, high-tension racing game.
At the start of each Round, an Event card is drawn and the Wind direction dial adjusted. Players then, secretly, set their die to a chosen value (unless they collided in the previous round, in which case they MUST set it to 1) and put it adjacent to appropriate side of their own Compass Rose: this is their speed and direction of movement.
Players reveal simultaneously and:
- adjust their speed according to the Wind Direction dial (sailing with the wind gives you a boost while sailing against it slows you down), and
- move the adjusted number of spaces in their chosen direction
Should a player move onto an obstacle space - or sail off the edge of the map - they have 'collided'; if more than one player ends in the same space, they must also check for a collision. Colliding means you have to set the lowest speed in the next Round.
Rounds continue until one player has successfully completed a circuit of the map and crossed the finishing line; if there is a tie, their finishing speed will determine the winner.
Island Racing comes with two race maps: The Isle of Wight and The Isles of Scilly.
At the start of each Round, an Event card is drawn and the Wind direction dial adjusted. Players then, secretly, set their die to a chosen value (unless they collided in the previous round, in which case they MUST set it to 1) and put it adjacent to appropriate side of their own Compass Rose: this is their speed and direction of movement.
Players reveal simultaneously and:
- adjust their speed according to the Wind Direction dial (sailing with the wind gives you a boost while sailing against it slows you down), and
- move the adjusted number of spaces in their chosen direction
Should a player move onto an obstacle space - or sail off the edge of the map - they have 'collided'; if more than one player ends in the same space, they must also check for a collision. Colliding means you have to set the lowest speed in the next Round.
Rounds continue until one player has successfully completed a circuit of the map and crossed the finishing line; if there is a tie, their finishing speed will determine the winner.
Island Racing comes with two race maps: The Isle of Wight and The Isles of Scilly.
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ag.gameitem.lastUpdated: 2025-04-24 20:17:02.17