Imperial Bayonets: We Were Not Cowards – Sedan 1870 (2020)

Image du jeu 419cd83f9659632e01965a2e3cc04fa4_thb.jpg Temps de jeu: 0
Age min.: 0
Joueurs: 1 - 2
Editeur: CSL (Conflict Simulations LLC)
Concepteurs: Matthew Ward, Ray Weiss
Artistes: Ilya Kudriashov, Iván Cáceres
Mécaniques: Simulation, Hexagon Grid, Movement Points, Grid Movement, Dice Rolling

"Imperial Bayonets: We Were Not Cowards - Sedan 1870" is an operational wargame simulation of the last battle of the Second Empire. It uses a rules-engine heavily inspired by The Library of Napoleonic Battles rules system by the illustrious Kevin Zucker and OSG. Several scenarios allow for a quicker French response to Prussian maneuvers the day before creating a salvageable situation for the French. Each hex is approximately 1KM and units are divisions which can break down into their subordinate brigades. Maintaining a chain of command allows players to freely act with their units, while units outside of command range must rely on initiative. Special rules are included for French Chassepot and Mitrailleuse and the obliterating power of Prussian Krupp artillery.

This is our first wargame outside of the 2140 series and is the first of several efforts to see games our heroic CEO designed a few years ago that have sat languishing among other ideas, priorities and projects. This will include a 22x34” map, 560 half inch counters, several player aids along with a rule-book and 2d6.



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ag.gameitem.lastUpdated: 2025-04-23 23:05:26.349