Sewing Circle (2018)
Temps de jeu: 15
Age min.: 8
Joueurs: 1 - 3
Editeur: New Experience Workshop
Concepteurs: Chris Amburn
Artistes: Inconnu
Mécaniques: Pattern Building, Player Elimination
Age min.: 8
Joueurs: 1 - 3
Editeur: New Experience Workshop
Concepteurs: Chris Amburn
Artistes: Inconnu
Mécaniques: Pattern Building, Player Elimination
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Sewing Circle is an 18 card microgame and part of The Stocking Stuffer Collection.
Unspool your ribbon and keep it from getting tangled. If someone's ribbon gets tangled, they'll be out of the running!
Sewing Circle is a game for 2 or 3 players. Your goal is to be the player who avoids tangling their ribbon. 12 cards are placed onto the table in a circle, with the 6 remaining cards being divided evenly among the players. Each player decides which color ribbon will represent them, and the first player to choose will go first.
The rules are simple- keep your line unbroken. If your turn ends and your line is broken, you lose. Every turn you must flip a card in the circle face-up, then you may swap a face up-card with its neighbor, and then you may exchange any face-up card with a card in your hand.
To win the game, you'll have to plan your moves so that while untangling your ribbon you tangle your opponents' ribbon as well. Causing multiple tangles means they'll have to spend their turn dealing with them and can limit their options in tangling things up for you. Choosing the best cards to flip on your turn and making sure the cards in your hands have different lines on them can be important as well. If you can plan multiple steps ahead you can improve your chances even more.
Sewing circle also includes a solo/cooperative mode, where players must keep all three ribbons from getting tangled. If any ribbon is tangled at the end of any player's turn they all lose.
—description from the publisher
Unspool your ribbon and keep it from getting tangled. If someone's ribbon gets tangled, they'll be out of the running!
Sewing Circle is a game for 2 or 3 players. Your goal is to be the player who avoids tangling their ribbon. 12 cards are placed onto the table in a circle, with the 6 remaining cards being divided evenly among the players. Each player decides which color ribbon will represent them, and the first player to choose will go first.
The rules are simple- keep your line unbroken. If your turn ends and your line is broken, you lose. Every turn you must flip a card in the circle face-up, then you may swap a face up-card with its neighbor, and then you may exchange any face-up card with a card in your hand.
To win the game, you'll have to plan your moves so that while untangling your ribbon you tangle your opponents' ribbon as well. Causing multiple tangles means they'll have to spend their turn dealing with them and can limit their options in tangling things up for you. Choosing the best cards to flip on your turn and making sure the cards in your hands have different lines on them can be important as well. If you can plan multiple steps ahead you can improve your chances even more.
Sewing circle also includes a solo/cooperative mode, where players must keep all three ribbons from getting tangled. If any ribbon is tangled at the end of any player's turn they all lose.
—description from the publisher
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ag.gameitem.lastUpdated: 2025-04-25 01:37:47.949