Tempus Quest: Episode 3 – Decision at Degna (2019)
Speeltijd: 15
Min. Leeftijd: 10
Spelers: 1
Uitgever: Button Shy
Ontwerpers: Chris Anderson
Kunstenaars: Robin Gibson
Mechanismen: Grid Movement, Solo / Solitaire Game, Network and Route Building, Set Collection
Min. Leeftijd: 10
Spelers: 1
Uitgever: Button Shy
Ontwerpers: Chris Anderson
Kunstenaars: Robin Gibson
Mechanismen: Grid Movement, Solo / Solitaire Game, Network and Route Building, Set Collection
Beschrijving Tonen Opmerkingen Tonen Prijstrend
An honest days work is well and good, but nothing pays quite like crime, and between the usual backbone of smugglers and petty crooks, and the destabilizing presence of the liberation at Degna Station, there is more than enough work here to pay for at least a metajumps worth of fuel.
Games in the Tempus series work similarly to roll and write games where players roll dice and use the results to fill in a sheet. In the Tempus System, instead of using dice, players will use the date and time to randomize setup and available actions.
—description from the designer
Games in the Tempus series work similarly to roll and write games where players roll dice and use the results to fill in a sheet. In the Tempus System, instead of using dice, players will use the date and time to randomize setup and available actions.
—description from the designer
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ag.gameitem.lastUpdated: 2025-04-23 02:42:00.42