Flowers Over Towers (2020)
Tempo di Gioco: 20
Età Min.: 6
Giocatori: 2 - 4
Editore: Inkwell Games
Designer: Bez Shahriari
Artisti: Sconosciuto
Meccaniche: Dice Rolling, Die Icon Resolution, Paper-and-Pencil, Map Reduction, Area Majority / Influence
Età Min.: 6
Giocatori: 2 - 4
Editore: Inkwell Games
Designer: Bez Shahriari
Artisti: Sconosciuto
Meccaniche: Dice Rolling, Die Icon Resolution, Paper-and-Pencil, Map Reduction, Area Majority / Influence
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This is one of the games featured in Dice & Ink: A Roll & Write Anthology, and exists as part of that compilation.
In Flowers over Towers, the city has been abandoned, and you, as nature, are retaking the towers with your flowers. In this competitive area control game, players attempt to have the majority number of flowers in each tower, so they can claim it as their own. However, instead of rolling all the dice each turn, only the dice that were used get rolled, leaving the unused dice as they are for the next player.
On your turn:
Roll the dice that were used last turn,
Pick two dice,
And then put a flower on the tower which is equal to the sum,
Fill two river spaces that are not next to the same building,
Or crumble the top space of a tower you have a flower in.
Will you try to claim a tower for valuable points, with the downside that it grants one of your opponents two flowers to place? Or will you try to flood the river, which causes the game to change and reward the player who has claimed most of tower eight with a win? Simple mechanics lead to some tough decisions in this quick game.
Flowers over Towers requires three standard six-sided dice; having differently colored pens for each player is recommended. Components include one shared sheet per game.
—description from the publisher
In Flowers over Towers, the city has been abandoned, and you, as nature, are retaking the towers with your flowers. In this competitive area control game, players attempt to have the majority number of flowers in each tower, so they can claim it as their own. However, instead of rolling all the dice each turn, only the dice that were used get rolled, leaving the unused dice as they are for the next player.
On your turn:
Roll the dice that were used last turn,
Pick two dice,
And then put a flower on the tower which is equal to the sum,
Fill two river spaces that are not next to the same building,
Or crumble the top space of a tower you have a flower in.
Will you try to claim a tower for valuable points, with the downside that it grants one of your opponents two flowers to place? Or will you try to flood the river, which causes the game to change and reward the player who has claimed most of tower eight with a win? Simple mechanics lead to some tough decisions in this quick game.
Flowers over Towers requires three standard six-sided dice; having differently colored pens for each player is recommended. Components include one shared sheet per game.
—description from the publisher
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ag.gameitem.lastUpdated: 2025-04-30 14:53:29.948