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Spires of the Kremlin (1994)
Temps de jeu: 960
Age min.: 0
Joueurs: 1 - 4
Editeur: 3W (World Wide Wargames)
Concepteurs: Joe Youst
Artistes: Joe Youst
Mécaniques: Zone of Control, Ratio / Combat Results Table, Scenario / Mission / Campaign Game, Movement Points, Hexagon Grid, Dice Rolling, Grid Movement
Age min.: 0
Joueurs: 1 - 4
Editeur: 3W (World Wide Wargames)
Concepteurs: Joe Youst
Artistes: Joe Youst
Mécaniques: Zone of Control, Ratio / Combat Results Table, Scenario / Mission / Campaign Game, Movement Points, Hexagon Grid, Dice Rolling, Grid Movement
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Spires of the Kremlin: The game covers "Operation Typhoon," the Axis attack toward Moscow during October, November and December 1941, together with the Soviet counter offensive through 15 January 1942.
With the appearance of this second game in the series, the opportunity has been taken to add to and improve the basic system, while retaining its playability. The new Combat Results Table better reflects the attritional aspects of combat on the Eastern Front, while certain anomalies arising out of the sequence of play have been eliminated. The opportunity has also been taken to introduce more elegant air and supply systems, which will be functional for the series as a whole. Unit types include bridging, motorcycle infantry, combat engineers, rocket artillery, anti-aircraft units, etc., — as well as the more standard armor, mechanized and infantry units. Supply, weather and terrain all play their part, as do fortifications, strong points (these can be built each turn), air power, artillery, reinforcements and replacements, HQ units and reserves.
Game Scale:
Turn: 2 days
Hex: 5 miles / 8 km
Unit: Company to Division
Game Inventory:
Three 22 x 34" full-color mapsheets
Seven dual-side printed countersheets (1,040 1/2" counters)
One 48-page East Front Battles Series rulebook
One 32-page Spires of the Kremlin rulebook
Four Player Aid cards
1 10-sided die
Player: 2 or more
Complexity: Medium-High
Solitaire Suitability: Medium-High
Playing Time: 2 to 10 hours, depending upon scenario; up to 40 hours for the Campaign Game
With the appearance of this second game in the series, the opportunity has been taken to add to and improve the basic system, while retaining its playability. The new Combat Results Table better reflects the attritional aspects of combat on the Eastern Front, while certain anomalies arising out of the sequence of play have been eliminated. The opportunity has also been taken to introduce more elegant air and supply systems, which will be functional for the series as a whole. Unit types include bridging, motorcycle infantry, combat engineers, rocket artillery, anti-aircraft units, etc., — as well as the more standard armor, mechanized and infantry units. Supply, weather and terrain all play their part, as do fortifications, strong points (these can be built each turn), air power, artillery, reinforcements and replacements, HQ units and reserves.
Game Scale:
Turn: 2 days
Hex: 5 miles / 8 km
Unit: Company to Division
Game Inventory:
Three 22 x 34" full-color mapsheets
Seven dual-side printed countersheets (1,040 1/2" counters)
One 48-page East Front Battles Series rulebook
One 32-page Spires of the Kremlin rulebook
Four Player Aid cards
1 10-sided die
Player: 2 or more
Complexity: Medium-High
Solitaire Suitability: Medium-High
Playing Time: 2 to 10 hours, depending upon scenario; up to 40 hours for the Campaign Game
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Le jeu a également été publié sous ces noms:
East Front Battles II: Spires of the Kremlin ,
Spires of the Kremlin
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ag.gameitem.lastUpdated: 2025-04-28 14:44:49.353