Three D-Days: 1942, 1943 & 1944 (2024)
Tempo di Gioco: 0
Età Min.: 0
Giocatori: 1 - 2
Editore: Compass Games
Designer: Ty Bomba
Artisti: Paul Stuhlfaut
Meccaniche: Hexagon Grid, Ratio / Combat Results Table
Età Min.: 0
Giocatori: 1 - 2
Editore: Compass Games
Designer: Ty Bomba
Artisti: Paul Stuhlfaut
Meccaniche: Hexagon Grid, Ratio / Combat Results Table
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At 20 miles per hex on a large-hex (3/4”) map covering all of France, the Benelux, and west Germany over to the Ruhr, and game turns each representing one week, its main scenario covers from the initial Normandy landing on 6 June 1944 through to the failure of Operation Market-Garden at the end of September.
The 1942 scenario covers “Operation Sledgehammer,” the invasion that was to be run that autumn, in place of the North Africa invasion, if it looked like the Soviets were in terminal trouble. The 1943 scenario covers an invasion launched late that summer instead of the Salerno landing. One sheet of 280 small-size half-inch NATO-style counters, with corps and armies as units of maneuver.
Designed for two players by Ty Bomba, with low-medium complexity, playable in one session and easily fudged for solo-play.
The 1942 scenario covers “Operation Sledgehammer,” the invasion that was to be run that autumn, in place of the North Africa invasion, if it looked like the Soviets were in terminal trouble. The 1943 scenario covers an invasion launched late that summer instead of the Salerno landing. One sheet of 280 small-size half-inch NATO-style counters, with corps and armies as units of maneuver.
Designed for two players by Ty Bomba, with low-medium complexity, playable in one session and easily fudged for solo-play.
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ag.gameitem.lastUpdated: 2025-04-26 12:43:48.47