Neuroshima Hex! Doomsday Machine 1.0 (2006)
Temps de jeu: 30
Age min.: 12
Joueurs: 2 - 4
Editeur: Portal Games
Concepteurs: Michał Oracz
Artistes: Jakub Jabłoński
Mécaniques: Hand Management, Tile Placement, Hexagon Grid, Player Elimination, Variable Player Powers, Team-Based Game
Age min.: 12
Joueurs: 2 - 4
Editeur: Portal Games
Concepteurs: Michał Oracz
Artistes: Jakub Jabłoński
Mécaniques: Hand Management, Tile Placement, Hexagon Grid, Player Elimination, Variable Player Powers, Team-Based Game
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Extra army for the game Neuroshima Hex! 3.0 given away as a freebie at Spiel 2007. The Doomsday Machine is a very static army in that it cannot move at all (except for the Repositioning) but it can rotate one of its units for free each turn.
This faction introduces some new rules like:
'Long Distance Modules' (allows modules to influence units two spaces away in addition to adjacent units)
'Turn Over' (marked units can rotate)
'Grabbing' (allows a unit pull an enemy that is 2 spaces away into an adjacent space)
'Repositioning' (action to make 2 friendly units exchange places)
'Change Trajectory' (certain units can receive friendly fire from certain hexsides and redirect it out other hexsides)
Expands:
Neuroshima Hex! 3.0
This faction introduces some new rules like:
'Long Distance Modules' (allows modules to influence units two spaces away in addition to adjacent units)
'Turn Over' (marked units can rotate)
'Grabbing' (allows a unit pull an enemy that is 2 spaces away into an adjacent space)
'Repositioning' (action to make 2 friendly units exchange places)
'Change Trajectory' (certain units can receive friendly fire from certain hexsides and redirect it out other hexsides)
Expands:
Neuroshima Hex! 3.0
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Neuroshima Hex! Doomsday Machine 1.0
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ag.gameitem.lastUpdated: 2025-04-26 07:54:32.853