Necromunda: Underhive – Badzone Delta-7 (2018)
Speeltijd: 60
Min. Leeftijd: 12
Spelers: 2 - 4
Uitgever: Games Workshop Ltd.
Ontwerpers: Andy Hoare
Kunstenaars: Onbekend
Mechanismen: Dice Rolling, Action Points, Variable Player Powers, Modular Board
Min. Leeftijd: 12
Spelers: 2 - 4
Uitgever: Games Workshop Ltd.
Ontwerpers: Andy Hoare
Kunstenaars: Onbekend
Mechanismen: Dice Rolling, Action Points, Variable Player Powers, Modular Board
Beschrijving Tonen Opmerkingen Tonen Prijstrend
This collection of double-sided board tiles expands and changes your games of Necromunda: Underhive by adding new, atmospheric places to fight - and new rules, which can be found in the Gang War 2 Gaming Supplement (including adaptations for Sector Mechanicus battles). Nine tiles are included, exactly the same size as the tiles found in the Necromunda: Underhive boxed game, and the hazards upon them include:
Cult Ritual Chamber: a hidden shrine to the Ruinous Powers that can drive a man insane
Collapsed Sections: these feature large pitfalls, and the shifting floors are easily affected by blasts
Archaeotech Device: a functional, mysterious device from centuries ago - press the button and see what happens
Furnace Floor: this gives off such violent heat that it can affect ranged attack
Ventilation Tunnel: a huge fan whose turbulent currents can drag gangers to their doom
Malfunctioning Generatorium: abandoned electrical machinery that can deliver a devastating shock
Sludge Farm: massive vats of "biological run-off" which unwary gangers can fall into
Flooded Passage: injured gangers can find it hard to keep their head above the water
Sewage Channel: a dangerously fast-flowing stream of mycoprotein
Promethium Cache: fuel spills, barrels and tanks that can be detonated by a wayward shot
Unlit Corridors: their darkness obscures gangers, making ranged attacks more difficult
Secure Vault: extremely tough and hard to get into
Fungus Sprawl: not only does this fungus provide illumination, it boasts incredibly poisonous spores
Waste Compactor: it's possible to climb out of this compactor - assuming nobody switches it on...
Xenos Nesting Chamber: filled with egg sacs that can burst open with xenos hatchlings at any time
—description from the publisher
Cult Ritual Chamber: a hidden shrine to the Ruinous Powers that can drive a man insane
Collapsed Sections: these feature large pitfalls, and the shifting floors are easily affected by blasts
Archaeotech Device: a functional, mysterious device from centuries ago - press the button and see what happens
Furnace Floor: this gives off such violent heat that it can affect ranged attack
Ventilation Tunnel: a huge fan whose turbulent currents can drag gangers to their doom
Malfunctioning Generatorium: abandoned electrical machinery that can deliver a devastating shock
Sludge Farm: massive vats of "biological run-off" which unwary gangers can fall into
Flooded Passage: injured gangers can find it hard to keep their head above the water
Sewage Channel: a dangerously fast-flowing stream of mycoprotein
Promethium Cache: fuel spills, barrels and tanks that can be detonated by a wayward shot
Unlit Corridors: their darkness obscures gangers, making ranged attacks more difficult
Secure Vault: extremely tough and hard to get into
Fungus Sprawl: not only does this fungus provide illumination, it boasts incredibly poisonous spores
Waste Compactor: it's possible to climb out of this compactor - assuming nobody switches it on...
Xenos Nesting Chamber: filled with egg sacs that can burst open with xenos hatchlings at any time
—description from the publisher
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ag.gameitem.lastUpdated: 2025-04-27 10:03:06.755