Lords of Waterdeep: Scoundrels of Skullport (2013)

Imagem do Jogo 419cd83f96586748019658d6b6722ce4_thb.jpg Tempo de Jogo: 60
Idade Mín.: 12
Jogadores: 2 - 6
Editora: Wizards of the Coast
Designers: Rodney Thompson, Peter Lee, Chris Dupuis
Artistas: Goran Josic, Matias Tapia, Jim Nelson, Christine MacTernan, Dave Rapoza, Noah Bradley, Wayne England, Pavel Guzenko, Alex Aparin, Mark Winters, Richard Sardinha, Dan Scott, Vincent Dutrait, Scott Murphy, Craig J. Spearing, Jorge Lacera, Sławomir Maniak, Zoltan Boros, Tony Foti, Adam Paquette, Peter Tikos, Jason Engle, Eva Widermann, Milivoj Ceran, Ralph Horsley, Ben Wootten, Ralph Beisner, Kai Carpenter, Sarah Stone, Chris Seaman, Crut, Gonzalo Flores, Mathias Kollros, Kieran Yanner, Christopher Moeller, John Stanko, Scott Altmann, Stephen Crowe, Jason Juta, Tyler Jacobson, Brian Valenzuela, Howard Lyon
Mecânicas: Open Drafting, Commodity Speculation, Worker Placement, Set Collection

Scoundrels of Skullport adds new content for Lords of Waterdeep. It’s not one, but two, complete expansions: the sprawling dungeon of Undermountain and the criminal haven of Skullport.

Each thrilling location has unique characteristics and offers new play options, including new Lords, Buildings, Intrigue, and Quest cards.

Owners of Lords of Waterdeep can use one or both of these new subterranean locations to add depth to their game experience. There’s also a new faction, the Gray Hands, so now a sixth player can join in the fun!

The Undermountain Module

Undermountain is a vast and multileveled dungeon beneath Mount Waterdeep that once served the crazed wizard Halaster as a site for magical experiments. Now it is a labyrinthine maze with few refuges for weary adventurers.

The rumored wealth of Undermountain entices adventurers to brave the mysteries and monsters beneath the City of Splendors. The risks and the rewards are greater for undertaking Quests that require more Gold and Adventurers.

The Skullport Module

Skullport—also known as the Port of Shadow—is nestled in the heart of Undermountain, deep below the streets of Waterdeep. It is a haven for nefarious crimes, underhanded deals, and back-alley murders. Those who visit Skullport do so at their own peril, for around every corner are new ways to make people disappear.

The Skullport module includes a new resource: Corruption. Unlike Adventurers and Gold, having Corruption in your tavern penalizes you at the end of the game.

Each Corruption token in your Tavern at the end of the game is worth negative Victory Points. The exact negative value depends on how much Corruption has been collected throughout the game; the more corrupt you and your fellow Lords are, the more Corruption hurts your score.



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ag.gameitem.lastUpdated: 2025-04-26 05:29:26.477