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Ms. PAC-MAN Game (1982)
Temps de jeu: 20
Age min.: 7
Joueurs: 2 - 4
Editeur: Milton Bradley
Concepteurs: Jeffrey Breslow
Artistes: Inconnu
Mécaniques: Roll / Spin and Move
Age min.: 7
Joueurs: 2 - 4
Editeur: Milton Bradley
Concepteurs: Jeffrey Breslow
Artistes: Inconnu
Mécaniques: Roll / Spin and Move
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In the Ms. Pac-Man Game, one player takes control of the titular character and the others play as ghosts, taking turns to move in a maze. Ms Pac-Man's goal is to eat the pellets on the board and the ghosts try to capture her.
Moving according to the results of flicking a spinner, Ms Pac-Man gobbles (removes) pellets by moving over them. The ghosts move according to the result of a die roll. They start in their strong state and capture Ms Pac-Man by moving onto her. When a ghost captures Ms Pac-Man, the ghost's player takes control of the titular character and removes his or her ghost from play; the former Ms Pac-Man player puts the ghost of his or her color into play. Ghosts turn weak if an F2 is rolled on their die, or if Ms Pac-Man gobbles a Power Pellet (located at the four corners of the maze). Ms Pac-Man can capture weak ghosts and gain an extra turn by doing so.
The first player to have his or her quadrant clear of pellets wins the game.
Moving according to the results of flicking a spinner, Ms Pac-Man gobbles (removes) pellets by moving over them. The ghosts move according to the result of a die roll. They start in their strong state and capture Ms Pac-Man by moving onto her. When a ghost captures Ms Pac-Man, the ghost's player takes control of the titular character and removes his or her ghost from play; the former Ms Pac-Man player puts the ghost of his or her color into play. Ghosts turn weak if an F2 is rolled on their die, or if Ms Pac-Man gobbles a Power Pellet (located at the four corners of the maze). Ms Pac-Man can capture weak ghosts and gain an extra turn by doing so.
The first player to have his or her quadrant clear of pellets wins the game.
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ag.gameitem.lastUpdated: 2025-04-30 05:11:47.865