Vindication (2018)
Temps de jeu: 150
Age min.: 14
Joueurs:
2 - 5
Editeur:
Lucky Duck Games,
Orange Nebula, LLC
Concepteurs:
Marc Neidlinger
Artistes:
Emiliano Cordoba,
Brett Carville,
Noemi Konkoly,
Bartek Fedyczak,
Phu Thieu
Mécaniques:
Hexagon Grid,
Ownership,
Worker Placement,
Dice Rolling,
Variable Phase Order,
Map Addition,
Area Majority / Influence,
Modular Board,
End Game Bonuses

Age min.: 14
Joueurs: 2 - 5
Editeur: Lucky Duck Games, Orange Nebula, LLC
Concepteurs: Marc Neidlinger
Artistes: Emiliano Cordoba, Brett Carville, Noemi Konkoly, Bartek Fedyczak, Phu Thieu
Mécaniques: Hexagon Grid, Ownership, Worker Placement, Dice Rolling, Variable Phase Order, Map Addition, Area Majority / Influence, Modular Board, End Game Bonuses
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Vindication (formerly Epoch: The Awakening) is a highly strategic, fantasy-based tabletop journey for 2-5 players. Play time is 15-30 minutes per player.
Thrown overboard for a life of wretchedness, you wash ashore a hostile island ruins — completely alone with nothing except the breath in your lungs and an undaunted spirit.
Through your advanced resource management, area control tactics, and freeform action selection, you’ll add companions to your party, acquire bizarre relics, attain potent character traits, and defeat a host of unusual monsters in the ultimate goal of mastering heroic attributes — and regaining honor.
You may perform 3 actions on each turn in the order you feel is most advantageous that turn: activate a companion, travel to a new location, and interact with a map tile. Many actions require the the use of your influence to gain attributes in a one-of-a-kind heroic attribute alchemy system, which is leveraged to gain the game's most powerful rewards. For example, you can meditate at a spire to gain inspiration. You can train at a fort to gain strength. But then you can combine your inspiration and strength to gain the courage (inspired strength) which allows you to perform a bounty hunt.
There are distinctive end-game triggers that can be affected through game play, over 72 unique card abilities that can be merged in unusual ways for potent combinations, and fresh tile placement each game for high replayability.
Thrown overboard for a life of wretchedness, you wash ashore a hostile island ruins — completely alone with nothing except the breath in your lungs and an undaunted spirit.
Through your advanced resource management, area control tactics, and freeform action selection, you’ll add companions to your party, acquire bizarre relics, attain potent character traits, and defeat a host of unusual monsters in the ultimate goal of mastering heroic attributes — and regaining honor.
You may perform 3 actions on each turn in the order you feel is most advantageous that turn: activate a companion, travel to a new location, and interact with a map tile. Many actions require the the use of your influence to gain attributes in a one-of-a-kind heroic attribute alchemy system, which is leveraged to gain the game's most powerful rewards. For example, you can meditate at a spire to gain inspiration. You can train at a fort to gain strength. But then you can combine your inspiration and strength to gain the courage (inspired strength) which allows you to perform a bounty hunt.
There are distinctive end-game triggers that can be affected through game play, over 72 unique card abilities that can be merged in unusual ways for potent combinations, and fresh tile placement each game for high replayability.
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ag.gameitem.lastUpdated: 2025-04-23 17:01:58.795