Sweet Monster (2020)

Imagem do Jogo 419cd83f9656f45d019658184a337ce0_thb.jpg 🔎
Tempo de Jogo: 15
Idade Mín.: 4
Jogadores: 2 - 5
Editora: Djeco
Designers: Guillaume Desportes
Artistas: Philip Giordano
Mecânicas: Memory, Dice Rolling, Deduction

A GAME OF MEMORY AND DEDUCTION
OBJECT: feed the little monsters by remembering where their favourite sweets are.
In this game, 12 double-sided tiles (with a monster on 1 side, and a sweet or rotten fish on the other) are placed in the middle of the table with monster sides facing up. When it is their turn, each player throws the 2 dice to get one monster and one sweet. Then they must turn the tile over that shows that combination. If they pick the right one, they win a token. Any tiles that are turned over are left with the new side facing up. Careful: if a player turns a tile over to find a rotten fish, they will need to give one of their tokens back! The game ends when a player wins their 5th token.

+++ A good memory and powers of deduction are a must if you’re going to find the right tiles!

—description from the publisher



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