Manresa 1724: Reconstruïm la ciutat cremada (2015)
Speeltijd: 45
Min. Leeftijd: 6
Spelers: 2 - 4
Uitgever: El CAE
Ontwerpers: Nasi Muncunill, Ferran Renalias
Kunstenaars: Sònia Cabestany, Mercè Galí
Mechanismen: Worker Placement, Variable Player Powers
Min. Leeftijd: 6
Spelers: 2 - 4
Uitgever: El CAE
Ontwerpers: Nasi Muncunill, Ferran Renalias
Kunstenaars: Sònia Cabestany, Mercè Galí
Mechanismen: Worker Placement, Variable Player Powers
Beschrijving Tonen Opmerkingen Tonen Prijstrend
After the destruction of most of Manresa during the War of the Spanish Succession, the four main classes of the city start working to rebuild it: the bourgeois and the traders build a palace that will house the city hall, once the old ones affected by the 1713 fire are demolished; the artisans and the farmers rebuild the burnt houses from most of the city; the clerks request the manufacturing of a new altarpiece for the Seu (the city’s cathedral) because the old ones were burnt, and the bourbonic army strengthens the city’s defenses by fortifying the barracks in Puig Mercadal.
The game is a slightly asymmetrical worker placement, where players try to be the first to finish the three reconstruction phases of their buildings.
Each round, the players send the workers outside the city to the production placements; then some misfortunes could stop the production of resources (fires, droughts or collapses); after that the players gather their production (stone for the walls, salt to pay workers’ and artisans’ salaries, water to make mortar or wood for the scaffoldings); finally they use the resources to finish if possible one of the reconstruction phases.
There is an advanced variant adding a fourth reconstruction phase (the new banner of the city) and a different skill for each class.
The game is a slightly asymmetrical worker placement, where players try to be the first to finish the three reconstruction phases of their buildings.
Each round, the players send the workers outside the city to the production placements; then some misfortunes could stop the production of resources (fires, droughts or collapses); after that the players gather their production (stone for the walls, salt to pay workers’ and artisans’ salaries, water to make mortar or wood for the scaffoldings); finally they use the resources to finish if possible one of the reconstruction phases.
There is an advanced variant adding a fourth reconstruction phase (the new banner of the city) and a different skill for each class.
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ag.gameitem.lastUpdated: 2025-05-22 12:24:26.138