Way of the Warrior (2002)
Spielzeit: 0
Min. Alter: 12
Spieler: 1
Verlag: (Web published)
Designer: Gottardo Zancani
Künstler: Unbekannt
Mechaniken: Dice Rolling, Solo / Solitaire Game, Paper-and-Pencil
Min. Alter: 12
Spieler: 1
Verlag: (Web published)
Designer: Gottardo Zancani
Künstler: Unbekannt
Mechaniken: Dice Rolling, Solo / Solitaire Game, Paper-and-Pencil
Beschreibung anzeigen Kommentare anzeigen Preisentwicklung
A chart based solitaire game.
"The Way of the Warrior (WotW) is a solo system to simulate small tactical war operations. Is not aimed at a specific period: the base version of the rules is set on WWII but is quite easy to introduce new periods/themes."
"Campaign Setup. Select one of the available nationalities for your units if this is the first mission: German, US, Russian, Italian and Finland are available for the WWII. Select one theater of the operations in the [Theater of Operations] Table where your nationality is present and use the other nationality specified in the in the table for the enemy forces."
"The basic flow of the game is the following:
- Mission briefing: determine the objectives of the mission
- Equipment: choose your team
- Mission:
- Event determination
- Encounter phase
- Advance to next zone
- Post-mission debriefing: experience gain"
This game was part of the Microgame Design Contest 2002. Updated rules can be found at the designer's site.
"The Way of the Warrior (WotW) is a solo system to simulate small tactical war operations. Is not aimed at a specific period: the base version of the rules is set on WWII but is quite easy to introduce new periods/themes."
"Campaign Setup. Select one of the available nationalities for your units if this is the first mission: German, US, Russian, Italian and Finland are available for the WWII. Select one theater of the operations in the [Theater of Operations] Table where your nationality is present and use the other nationality specified in the in the table for the enemy forces."
"The basic flow of the game is the following:
- Mission briefing: determine the objectives of the mission
- Equipment: choose your team
- Mission:
- Event determination
- Encounter phase
- Advance to next zone
- Post-mission debriefing: experience gain"
This game was part of the Microgame Design Contest 2002. Updated rules can be found at the designer's site.
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ag.gameitem.lastUpdated: 2025-04-30 07:10:29.565