Sharks Are Wild (2017)
Temps de jeu: 15
Age min.: 4
Joueurs: 2 - 4
Editeur: The United States Playing Card Company, Hoyle Products
Concepteurs: Inconnu
Artistes: Inconnu
Mécaniques: Pattern Building
Age min.: 4
Joueurs: 2 - 4
Editeur: The United States Playing Card Company, Hoyle Products
Concepteurs: Inconnu
Artistes: Inconnu
Mécaniques: Pattern Building
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Sharks are Wild reinforces sequencing: counting both forwards and backwards. Each player starts with a number 5 “starter card” on the table and an open hand of five cards (numbers 0-4, 6-9, and wild). On his turn, a player draws a card, then either plays a card into his sequence or discards. Once a player has achieved a sequence of five cards (including the starter card), they receive a coin, discard the sequence, and start again. A Shark card is wild, and may be played anywhere in a sequence. Playing a Shark also rewards the player with an additional coin. Advanced play includes Octopus cards to steal from another player’s sequence and Dolphin cards to block the steal. First player to receive five coins wins.
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ag.gameitem.lastUpdated: 2025-04-30 15:57:40.724