Arkham Horror: The Card Game (2016)

Spelafbeelding 419cd83f9656f45d0196575d7c352d39_thb.jpg 🔎
Speeltijd: 120
Min. Leeftijd: 14
Spelers: 1 - 2
Uitgever: Galápagos Jogos, Asmodee, Fantasy Flight Games, Hobby World, Korea Boardgames, Asterion Press, Galakta, Ігромаг, Heidelberger Spieleverlag, Arclight Games, Edge Entertainment
Ontwerpers: MJ Newman, Nate French
Kunstenaars: Mercedes Opheim, Evan Simonet, Christopher Hosch, Ignacio Bazán Lazcano, Zoe Robinson, Henning Ludvigsen, Marcin Jakubowski
Mechanismen: Solo / Solitaire Game, Events, Communication Limits, Role Playing, Cooperative Game, Area Movement, Scenario / Mission / Campaign Game, Variable Player Powers, Modular Board, Map Deformation, Action Points, Push Your Luck, Stat Check Resolution, Deck Construction, Hand Management

Something evil stirs in Arkham, and only you can stop it. Blurring the traditional lines between role-playing and card game experiences, Arkham Horror: The Card Game is a Living Card Game of Lovecraftian mystery, monsters, and madness!

In the game, you, alone or with a friend (or up to three friends with two Core Sets), become investigators within the quiet New England town of Arkham. You have your talents, sure, but you also have your flaws. Perhaps you've dabbled a little too much in the writings of the Necronomicon, and its words continue to haunt you. Perhaps you feel compelled to cover up any signs of otherworldly evils, hampering your own investigations in order to protect the quiet confidence of the greater population. Perhaps you'll be scarred by your encounters with a ghoulish cult.

No matter what compels you, no matter what haunts you, you'll find both your strengths and weaknesses reflected in your custom deck of cards, and these cards will be your resources as you work with your friends to unravel the world's most terrifying mysteries.

Each of your adventures in Arkham Horror LCG carries you deeper into mystery. You'll find cultists and foul rituals. You'll find haunted houses and strange creatures. And you may find signs of the Ancient Ones straining against the barriers to our world...

The basic mode of play in Arkham LCG is not the adventure, but the campaign. You might be scarred by your adventures, your sanity may be strained, and you may alter Arkham's landscape, burning buildings to the ground. All your choices and actions have consequences that reach far beyond the immediate resolution of the scenario at hand—and your actions may earn you valuable experience with which you can better prepare yourself for the adventures that still lie before you.



We hebben momenteel geen prijsgegevens voor dit spel.
Dit spel wordt momenteel niet verhandeld op de marktplaats:
Dit spel staat momenteel niet op de marktplaats. Als u het uwe wilt verkopen, voeg het dan toe aan de marktplaats. Marktplaats

Gerelateerde Spellen

ag.gameitem.lastUpdated: 2025-04-23 13:23:51.483