Dreams of Empire (2024)
Speeltijd: 0
Min. Leeftijd: 12
Spelers: 1 - 2
Uitgever: Red Sash Games
Ontwerpers: Ian Weir
Kunstenaars: Ian Weir
Mechanismen: Moving Multiple Units, Hexagon Grid, Ratio / Combat Results Table
Min. Leeftijd: 12
Spelers: 1 - 2
Uitgever: Red Sash Games
Ontwerpers: Ian Weir
Kunstenaars: Ian Weir
Mechanismen: Moving Multiple Units, Hexagon Grid, Ratio / Combat Results Table
Beschrijving Tonen Opmerkingen Tonen Prijstrend
Two-player operational-level war game set in South India during Europe's Age of Reason. This is not a 'colonial' game. It focuses on the wars of the native states during the 1730s and 1740s AD, such as the Travancore-Dutch War (which Travancore won), the Canarese invasion of Northern Malabar, the Madurai Succession Wars, and kingdom-building by Muslim adventurers on the southern fringe of the Mughal Empire.
The game uses two map scales (4 leagues per hex for the sandbox grand campaign scenario, and 1 league per hex for the various minor scenarios, which use different maps). Unit scale is 'brigade' and manoeuvre-units are armies and 'columns' commanded by leaders. Specialists such as pioneers, elephants, or assassins, are allocated to the regular formations for specific mission requirements (bridging, siegecraft, killing an enemy leader, etc.). Turns represent 3 weeks and scenarios cover periods from one to ten years.
16th volume of Red Sash Games' Lace Wars series and rules-compatible with the other games in the series. Includes rules for adding RSG's Sea Lords module Carnatic War (sold separately in the Four Corners box) to create a 3 to 4-player game.
-description from designer
The game uses two map scales (4 leagues per hex for the sandbox grand campaign scenario, and 1 league per hex for the various minor scenarios, which use different maps). Unit scale is 'brigade' and manoeuvre-units are armies and 'columns' commanded by leaders. Specialists such as pioneers, elephants, or assassins, are allocated to the regular formations for specific mission requirements (bridging, siegecraft, killing an enemy leader, etc.). Turns represent 3 weeks and scenarios cover periods from one to ten years.
16th volume of Red Sash Games' Lace Wars series and rules-compatible with the other games in the series. Includes rules for adding RSG's Sea Lords module Carnatic War (sold separately in the Four Corners box) to create a 3 to 4-player game.
-description from designer
We hebben momenteel geen prijsgegevens voor dit spel.
Dit spel wordt momenteel niet verhandeld op de marktplaats:
Dit spel staat momenteel niet op de marktplaats. Als u het uwe wilt verkopen, voeg het dan toe aan de marktplaats.
Marktplaats
Het spel werd ook onder deze namen uitgebracht:
Dreams of Empire
Gerelateerde Spellen
ag.gameitem.lastUpdated: 2025-04-25 05:28:43.025