Marvel Heroes Unite! (2011)
Tiempo de Juego: 20
Edad Mínima: 4
Jugadores: 2 - 4
Editor: Fundex
Diseñadores: Desconocido
Artistas: Desconocido
Mecánicas: Dice Rolling
Edad Mínima: 4
Jugadores: 2 - 4
Editor: Fundex
Diseñadores: Desconocido
Artistas: Desconocido
Mecánicas: Dice Rolling
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Portable lunchbox game. The Marvel Heroes are always equipped and ready to go and now you can follow suit. Have great time wherever your adventures take you. Heroes unite. Players 2-4.
Product Features
The Marvel Heroes are always equipped and ready to go and now you can follow suit
Have great time wherever your adventures take you
Heroes unite
For Ages 4+
Players 2-4
Players roll dice on their turns in order to match the superhero icons on the dice to the villains currently at large on the table. To capture a villain such as the Lizard requires one Spiderman icon. To capture Galactus requires one each of Captain America, Hulk and Spiderman. Players may reroll "misses" but once an "X" is rolled, that die cannot be rerolled so there is a slight press-your-luck element.
There are some wild cards that give players an icon of their choice. Some other special cards give players extra rerolls or force a player to give up one of their previously captured villains.
The winner is the player who has captured the most villains when the deck runs out.
Product Features
The Marvel Heroes are always equipped and ready to go and now you can follow suit
Have great time wherever your adventures take you
Heroes unite
For Ages 4+
Players 2-4
Players roll dice on their turns in order to match the superhero icons on the dice to the villains currently at large on the table. To capture a villain such as the Lizard requires one Spiderman icon. To capture Galactus requires one each of Captain America, Hulk and Spiderman. Players may reroll "misses" but once an "X" is rolled, that die cannot be rerolled so there is a slight press-your-luck element.
There are some wild cards that give players an icon of their choice. Some other special cards give players extra rerolls or force a player to give up one of their previously captured villains.
The winner is the player who has captured the most villains when the deck runs out.
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ag.gameitem.lastUpdated: 2025-04-24 14:10:17.107