2-5 Skidoo (2011)

Image du jeu 419cd83f9654fe4b019656e1f4666386_thb.jpg 🔎
Temps de jeu: 0
Age min.: 0
Joueurs: 2
Editeur: GAMES Magazine, (Web published)
Concepteurs: Richard Hutnik
Artistes: Inconnu
Mécaniques: Roll / Spin and Move

This is game #8 in the Games on Half a Checkerboard Series.

2-5 Skidoo a press-your-luck game for 2 players on an 8x4 board, in the family of games that includes games like Can't Stop, Cosmic Wimpout, 500, Farkle, Ten Thousand, and Pass the Pigs. The name is derived from the phrase “23 skidoo”.

In this game, each of the 4 columns on the 4x8 board correspond to numbers 2-5. During a turn a player rolls 6 six-sided dice (numbered 1-6). They pick three to add up, to beat a target number (this is either zero on their first roll, or what their last total was). The players then take one of the remaining 3 dice and apply it to one of their columns.

If a player can't apply a die to advance one of their pieces, or don't beat their target number, all advancement resets.

Play continues until a player gets all four of their pieces off the board.



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Le jeu a également été publié sous ces noms: 2-5 Skidoo

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ag.gameitem.lastUpdated: 2025-04-28 15:54:31.951