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Obscure Battles 5.5: Turtle Ships (2020)
Tiempo de Juego: 360
Edad Mínima: 8
Jugadores: 2 - 6
Editor: Obscure Battles Publishing Co.
Diseñadores: Freman Goldbo
Artistas: Desconocido
Mecánicas: Chit-Pull System, Campaign / Battle Card Driven, Hexagon Grid
Edad Mínima: 8
Jugadores: 2 - 6
Editor: Obscure Battles Publishing Co.
Diseñadores: Freman Goldbo
Artistas: Desconocido
Mecánicas: Chit-Pull System, Campaign / Battle Card Driven, Hexagon Grid
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Turtle Ships, takes the player to the Pacific where Korean and Japanese Imperial Navies wage a deadly war.
You can play the included new scenarios with game with over a dozen new ship types or you can CREATE your OWN BATTLES in the Pacific between powers of Chinese, Japanese and Korean Kingdoms and lesser powers in this simple PRINT AND PLAY boardgame.
The game has:
Over 12+ counter types for ships from Korean Turtle Ships to Lancaran - Asia's answer to the galleys.
Additional rules for new types of units including Japanese boarding attacks and Turtle ships.
Tactical rules that aim to create all the chaos and mayhem of a naval clash from boarding actions to small arms fire.
Features scenarios from Asia including the Imjin war ranging from those that can be played in A3 sized sheets but also larger ones like Noryang, Myeonyang and Hansan Island.
Leader Units that come with own characteristics that portray the actual personalities like Yi-Sun Sin
A fast and simple play system that allows wing/squadron activations
Tactical rules that aim to create all the chaos and mayhem of a galley clash from boarding actions to small arms fire.
A Combat card system that brings immense playability to each game - you will never play the same battle again.
The game comes with the DORIA medieval naval gaming rule base.
an easy index rulebook with charts that cover for ramming and naval gun attacks, fanaticism, traversing coastal water.
The complexity level is Simple to Medium ( with optional special rules scales up to medium+detailed) )
The game introduces an "Activation by Wing Marker" pull system to the OB mechanism that randomizes the fire and movement but simplifies the routine chores and allows much faster gameplay.
—description from the publisher
You can play the included new scenarios with game with over a dozen new ship types or you can CREATE your OWN BATTLES in the Pacific between powers of Chinese, Japanese and Korean Kingdoms and lesser powers in this simple PRINT AND PLAY boardgame.
The game has:
Over 12+ counter types for ships from Korean Turtle Ships to Lancaran - Asia's answer to the galleys.
Additional rules for new types of units including Japanese boarding attacks and Turtle ships.
Tactical rules that aim to create all the chaos and mayhem of a naval clash from boarding actions to small arms fire.
Features scenarios from Asia including the Imjin war ranging from those that can be played in A3 sized sheets but also larger ones like Noryang, Myeonyang and Hansan Island.
Leader Units that come with own characteristics that portray the actual personalities like Yi-Sun Sin
A fast and simple play system that allows wing/squadron activations
Tactical rules that aim to create all the chaos and mayhem of a galley clash from boarding actions to small arms fire.
A Combat card system that brings immense playability to each game - you will never play the same battle again.
The game comes with the DORIA medieval naval gaming rule base.
an easy index rulebook with charts that cover for ramming and naval gun attacks, fanaticism, traversing coastal water.
The complexity level is Simple to Medium ( with optional special rules scales up to medium+detailed) )
The game introduces an "Activation by Wing Marker" pull system to the OB mechanism that randomizes the fire and movement but simplifies the routine chores and allows much faster gameplay.
—description from the publisher
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ag.gameitem.lastUpdated: 2025-04-29 04:16:16.553