1811: Albuera (2020)
Czas gry: 480
Min. wiek: 12
Gracze: 1 - 2
Wydawca: Tactical Workshop
Projektanci: Frederic Delstanches
Artyści: Nieznany
Mechaniki: Movement Points, Command Cards, Grid Movement, Hexagon Grid, Line of Sight, Interrupts, Turn Order: Stat-Based, Simulation
Min. wiek: 12
Gracze: 1 - 2
Wydawca: Tactical Workshop
Projektanci: Frederic Delstanches
Artyści: Nieznany
Mechaniki: Movement Points, Command Cards, Grid Movement, Hexagon Grid, Line of Sight, Interrupts, Turn Order: Stat-Based, Simulation
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1811: Albuera simulates this battle in lavish historical details using the "Fix Bayonets!" tactical system. The map was carefully drawn based on multiple historical sources while the unit counters sport the colors of the uniforms that were worn by those combat units that day. Two decks of Leader cards help you determine the order of activation of each of the armies' formations. Fix Bayonets! is a system simulating combat at the battalion level between the armies of the Napoleonic Wars. The rules include an emphasis on Command and Control, a card driven initiative activation system and limit the use of informational markers. The combat resolution system differentiates between the effects of fire, infantry assaults and cavalry charges. While not overly difficult, learning the game can be a challenging but rewarding experience for all wargamers.
This is Volume I of the Fix Bayonets! system, simulating combat at the battalion level between the armies of the Napoleonic Wars. The rules include an emphasis on Command and Control, a card driven initiative activation system and limit the use of informational markers. The combat resolution system differentiates between the effects of fire, infantry assaults and cavalry charges. While not overly difficult, learning the game can be a challenging but rewarding experience for all wargamers.
Counters are (mostly) Batallion (infantry), regiment (Cavalry), battery (artillery) & Leaders
Game System "Fix Bayonets!"
Hexes are 100m
-description from designer
This is Volume I of the Fix Bayonets! system, simulating combat at the battalion level between the armies of the Napoleonic Wars. The rules include an emphasis on Command and Control, a card driven initiative activation system and limit the use of informational markers. The combat resolution system differentiates between the effects of fire, infantry assaults and cavalry charges. While not overly difficult, learning the game can be a challenging but rewarding experience for all wargamers.
Counters are (mostly) Batallion (infantry), regiment (Cavalry), battery (artillery) & Leaders
Game System "Fix Bayonets!"
Hexes are 100m
-description from designer
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ag.gameitem.lastUpdated: 2025-04-22 06:41:32.777