CATAN (1995)
Playtime: 120
Min. Age: 10
Players: 3 - 4
Publisher: Competo / Marektoy, GP Games, Ideal Board Games, Ísöld ehf., Capcom Co., Ltd., MIPL, NeoTroy Games, Broadway Toys LTD, L&M Games, Laser plus, Eurogames, Stupor Mundi, Hobby World, 999 Games, Lautapelit.fi, Albi, Enigma (Bergsala Enigma), danspil, Vennerød Forlag AS, Swan Panasia Co., Ltd., Astrel Games, Brain Games, TRY SOFT, Giochi Uniti, BGA Plus, HaKubia, Mayfair Games, Catan Studio, KOSMOS, Kaissa Chess & Games, Paper Iyagi, Dexy Co, IntelliGames.BG, Smart Ltd, Hanayama, Ninive Games, Spilbræt.dk, Descartes Editeur, Top Toys, Tilsit, Korea Boardgames, Igroljub, Devir, Asmodee, Grow Jogos e Brinquedos, Filosofia Éditions, Piatnik, Galakta, Logojogos, SuperHeated Neurons
Designers: Klaus Teuber
Artists: Jason Hawkins, Matt Schwabel, Pete Fenlon, Marion Pott, Michaela Kienle, Andreas Resch, Franz Vohwinkel, Tanja Donner, Andreas Klober, Michael Menzel, Harald Lieske, Stephen Graham Walsh, Volkan Baga
Mechanics: Race, Negotiation, Variable Set-up, Modular Board, Chaining, Dice Rolling, Income, Network and Route Building, Trading, Hexagon Grid, Random Production
Min. Age: 10
Players: 3 - 4
Publisher: Competo / Marektoy, GP Games, Ideal Board Games, Ísöld ehf., Capcom Co., Ltd., MIPL, NeoTroy Games, Broadway Toys LTD, L&M Games, Laser plus, Eurogames, Stupor Mundi, Hobby World, 999 Games, Lautapelit.fi, Albi, Enigma (Bergsala Enigma), danspil, Vennerød Forlag AS, Swan Panasia Co., Ltd., Astrel Games, Brain Games, TRY SOFT, Giochi Uniti, BGA Plus, HaKubia, Mayfair Games, Catan Studio, KOSMOS, Kaissa Chess & Games, Paper Iyagi, Dexy Co, IntelliGames.BG, Smart Ltd, Hanayama, Ninive Games, Spilbræt.dk, Descartes Editeur, Top Toys, Tilsit, Korea Boardgames, Igroljub, Devir, Asmodee, Grow Jogos e Brinquedos, Filosofia Éditions, Piatnik, Galakta, Logojogos, SuperHeated Neurons
Designers: Klaus Teuber
Artists: Jason Hawkins, Matt Schwabel, Pete Fenlon, Marion Pott, Michaela Kienle, Andreas Resch, Franz Vohwinkel, Tanja Donner, Andreas Klober, Michael Menzel, Harald Lieske, Stephen Graham Walsh, Volkan Baga
Mechanics: Race, Negotiation, Variable Set-up, Modular Board, Chaining, Dice Rolling, Income, Network and Route Building, Trading, Hexagon Grid, Random Production
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In CATAN (formerly The Settlers of Catan), players try to be the dominant force on the island of
Catan by building settlements, cities and roads. On each turn dice are rolled to determine which resources
the island produces. Players build structures by 'spending' resources (sheep, wheat, wood, brick
and ore) which are represented by the relevant resource cards; each land type, with the exception of the
unproductive desert, produces a specific resource: hills produce brick, forests produce wood, mountains
produce ore, fields produce wheat, and pastures produce sheep.
Set-up includes randomly placing large hexagonal tiles (each depicting one of the five resource-producing terrain types--or the desert) in a honeycomb shape and surrounding them with water tiles, some of which contain ports of exchange. A number disk, the value of which will correspond to the roll of two 6-sided dice, are placed on each terrain tile. Each player is given two settlements (think: houses) and roads (sticks) which are placed on intersections and borders of the terrain tiles. Players collect a hand of resource cards based on which terrain tiles their last-placed settlement is adjacent to. A robber pawn is placed on the desert tile.
A turn consists of rolling the dice, collecting resource cards based on this dice roll and the position of settlements (or upgraded cities—think: hotels), turning in resource cards (if possible and desired) for improvements, trading cards at a port, possibly playing a development card, or trading resource cards with other players. If the dice roll is a 7, the active player moves the robber to a new terrain tile and steals a resource card from another player who has a settlement adjacent to that tile.
Points are accumulated by building settlements and cities, having the longest road or the largest army (from some of the development cards), and gathering certain development cards that simply award victory points. When a player has gathered 10 points (some of which may be held in secret), s/he announces this and claims the win.
Set-up includes randomly placing large hexagonal tiles (each depicting one of the five resource-producing terrain types--or the desert) in a honeycomb shape and surrounding them with water tiles, some of which contain ports of exchange. A number disk, the value of which will correspond to the roll of two 6-sided dice, are placed on each terrain tile. Each player is given two settlements (think: houses) and roads (sticks) which are placed on intersections and borders of the terrain tiles. Players collect a hand of resource cards based on which terrain tiles their last-placed settlement is adjacent to. A robber pawn is placed on the desert tile.
A turn consists of rolling the dice, collecting resource cards based on this dice roll and the position of settlements (or upgraded cities—think: hotels), turning in resource cards (if possible and desired) for improvements, trading cards at a port, possibly playing a development card, or trading resource cards with other players. If the dice roll is a 7, the active player moves the robber to a new terrain tile and steals a resource card from another player who has a settlement adjacent to that tile.
Points are accumulated by building settlements and cities, having the longest road or the largest army (from some of the development cards), and gathering certain development cards that simply award victory points. When a player has gathered 10 points (some of which may be held in secret), s/he announces this and claims the win.
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ag.gameitem.lastUpdated: 2025-04-28 19:50:31.345