Championship Formula Racing (2017)
Czas gry: 45
Min. wiek: 13
Gracze: 1 - 12
Wydawca: Ultra PRO
Projektanci: Douglas Schulz
Artyści: Ginger Ludden
Mechaniki: Simulation, Action Points, Variable Player Powers, Track Movement, Action Queue
Min. wiek: 13
Gracze: 1 - 12
Wydawca: Ultra PRO
Projektanci: Douglas Schulz
Artyści: Ginger Ludden
Mechaniki: Simulation, Action Points, Variable Player Powers, Track Movement, Action Queue
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In 1971, John Reilly and Tom Divoll designed a racing game that relied purely on skill. Published by 3M, it was called Speed Circuit.
Championship Formula Racing is a redesign and reimagining of that game. While skill remains paramount in car design (where players build a car's attributes for the race--start speed, acceleration, deceleration, top speed, and tires) and in running the race, the game has changed to include rules for:
- new tracks (to allow a dozen cars to race competitively)
- drone cars to fill out a race field (up to 12 cars in a field now) which will race competitively
- historical racers
- rules for differing types of tires and pitting
- eliminate the need for a speed log, using a more modern system of record-keeping in its place
Championship Formula Racing is a redesign and reimagining of that game. While skill remains paramount in car design (where players build a car's attributes for the race--start speed, acceleration, deceleration, top speed, and tires) and in running the race, the game has changed to include rules for:
- new tracks (to allow a dozen cars to race competitively)
- drone cars to fill out a race field (up to 12 cars in a field now) which will race competitively
- historical racers
- rules for differing types of tires and pitting
- eliminate the need for a speed log, using a more modern system of record-keeping in its place
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ag.gameitem.lastUpdated: 2025-04-27 21:58:58.672