Naval Battle in Archipelago (2017)
Tempo di Gioco: 90
Età Min.: 10
Giocatori: 2
Editore: Forsage Games, Graphic Studio Forsage
Designer: Dragan Lazovic, Predrag Lazovic
Artisti: Dragan Lazovic
Meccaniche: Scenario / Mission / Campaign Game, Variable Set-up, Movement Points, Hidden Movement, Resource to Move, Simulation, Grid Movement, Line of Sight, Secret Unit Deployment, Dice Rolling, Roll / Spin and Move, Three Dimensional Movement, Stat Check Resolution
Età Min.: 10
Giocatori: 2
Editore: Forsage Games, Graphic Studio Forsage
Designer: Dragan Lazovic, Predrag Lazovic
Artisti: Dragan Lazovic
Meccaniche: Scenario / Mission / Campaign Game, Variable Set-up, Movement Points, Hidden Movement, Resource to Move, Simulation, Grid Movement, Line of Sight, Secret Unit Deployment, Dice Rolling, Roll / Spin and Move, Three Dimensional Movement, Stat Check Resolution
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Description from the publisher:
A realistic tactical simulation of naval combat in the 1970s, for two players.
This game represents a combat between two fleets in a group of small islands. It can be treated as a real battle, or as an exercise where opposing sides (Blue and Red) fight for supremacy.
This is one of our games with our original Triangle system. Each piece represent one ship, boat, helicopter... The movement mechanic is simple and very realistic for various types of vehicles, vessels, crafts and different kinds of weapons (guns, missiles, torpedoes...). The system is flexible and allows easy and precise positioning and determination of distance. The board is covered with a net of equilateral triangles. The vertices are points where pieces are positioned, while lines determine direction of the piece or marker.
A realistic tactical simulation of naval combat in the 1970s, for two players.
This game represents a combat between two fleets in a group of small islands. It can be treated as a real battle, or as an exercise where opposing sides (Blue and Red) fight for supremacy.
This is one of our games with our original Triangle system. Each piece represent one ship, boat, helicopter... The movement mechanic is simple and very realistic for various types of vehicles, vessels, crafts and different kinds of weapons (guns, missiles, torpedoes...). The system is flexible and allows easy and precise positioning and determination of distance. The board is covered with a net of equilateral triangles. The vertices are points where pieces are positioned, while lines determine direction of the piece or marker.
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Naval Battle in Archipelago
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ag.gameitem.lastUpdated: 2025-04-22 00:26:45.054