Muskets and Sandpiles (1998)
Temps de jeu: 0
Age min.: 0
Joueurs: 2 - 0
Editeur: (Web published)
Concepteurs: T. Sheil, A. Sheil
Artistes: Inconnu
Mécaniques: Inconnu
Age min.: 0
Joueurs: 2 - 0
Editeur: (Web published)
Concepteurs: T. Sheil, A. Sheil
Artistes: Inconnu
Mécaniques: Inconnu
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"Rules for American Revolution and the Alamo. These is a very simple wargame for play on beach or in backyard, with plastic toy soldiers. The focus is on a fast-action game, easy to learn and easy to play. Our game is for small battles, only - with armies of 100 men or less on each side."
"We have taken into account such things as flintlock pistols and the differences between muskets and rifles. (In this era, rifles could not be fitted with a bayonet! Only muskets had the bayonet attachment!)"
The players must supply the appropriate toy soldiers. The rules divide the figures into five types: Infantry (foot soldiers), Cavalry (mounted soldiers), Artillery (gun crewmen and cannons), Rangers (infantry with rifles), and Indians (who fight as infantry or cavalry).
Each type of figure is rated or movement, as are wagons and caissons. Six types of ranged weapons commonly found with Revolutionary War miniatures are rated for range, damage, and rate of fire. Other concepts covered in the rules include terrain effects, hand-to-hand combat, walls/bunkers, forts, and soldiers fighting as units.
"We have taken into account such things as flintlock pistols and the differences between muskets and rifles. (In this era, rifles could not be fitted with a bayonet! Only muskets had the bayonet attachment!)"
The players must supply the appropriate toy soldiers. The rules divide the figures into five types: Infantry (foot soldiers), Cavalry (mounted soldiers), Artillery (gun crewmen and cannons), Rangers (infantry with rifles), and Indians (who fight as infantry or cavalry).
Each type of figure is rated or movement, as are wagons and caissons. Six types of ranged weapons commonly found with Revolutionary War miniatures are rated for range, damage, and rate of fire. Other concepts covered in the rules include terrain effects, hand-to-hand combat, walls/bunkers, forts, and soldiers fighting as units.
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Muskets and Sandpiles
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ag.gameitem.lastUpdated: 2025-04-28 16:31:32.802