Mal ja, mal nein (1958)
Tempo di Gioco: 0
Età Min.: 0
Giocatori: 2 - 4
Editore: SPIKA GmbH
Designer: Sconosciuto
Artisti: Sconosciuto
Meccaniche: Track Movement, Take That, Dice Rolling, Static Capture, Race, Roll / Spin and Move
Età Min.: 0
Giocatori: 2 - 4
Editore: SPIKA GmbH
Designer: Sconosciuto
Artisti: Sconosciuto
Meccaniche: Track Movement, Take That, Dice Rolling, Static Capture, Race, Roll / Spin and Move
Mostra Descrizione Mostra Commenti Andamento Prezzi
The payers take turns to roll with two dice and move. The number die determines the number of spaces to move, while the "yes/no"-die decides if the player may move at all. The players habe to move their the meeples around the board to their finish spaces.
If a meeple gets on a space at the outer ring, where another meeple is standing, the later is knocked back to it's starting space. If a meeple gets to a switch-space it may use the shortcut at the center of the board. On the shortcut-spaces meeples can't be thrown out, several meeples may be standing on one space.
The first player to get his three meeples to his finish-spaces wins the game.
If a meeple gets on a space at the outer ring, where another meeple is standing, the later is knocked back to it's starting space. If a meeple gets to a switch-space it may use the shortcut at the center of the board. On the shortcut-spaces meeples can't be thrown out, several meeples may be standing on one space.
The first player to get his three meeples to his finish-spaces wins the game.
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Mal ja, mal nein
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ag.gameitem.lastUpdated: 2025-05-01 21:27:49.99