Austerlitz 1805: Rising Eagles (2016)

Immagine Gioco 419cd83f9654fe4b019655feca127e79_thb.jpg 🔎
Tempo di Gioco: 600
Età Min.: 14
Giocatori: 1 - 6
Editore: Hexasim, Banana Games
Designer: Walter Vejdovsky
Artisti: Christophe Gentil-Perret, Rick Barber, Sébastien Brunel
Meccaniche: Dice Rolling, Simulation, Line of Sight, Movement Points, Scenario / Mission / Campaign Game, Hexagon Grid, Zone of Control, Grid Movement, Events

Rising Eagles is to be the the second volume of the « Eagles » series. Following on from Fallen Eagles (The Battle of Waterloo), Rising Eagles covers another of history’s most famous battles - Austerlitz.

Game scale is regiment level for units, 250m per hex and one hour of real time per turn. The map has been produced by the combined efforts of Rick Barber (topography) and Sebastien Brunel (graphics, as in Fallen Eagles).
The game will include at least three short scenarios, together with a full battle scenario, offering alternative options to simulate the ‘fog of war’ and battle plans.

The order rules In Rising Eagles will have an even greater impact than those in Fallen Eagles. The ability to change orders will be reduced and it will be more difficult to “recall” formations, once launched. Initial planning will be an important feature, as befits a Napoleonic battle of such a scale.

In addition, ‘fog of war’ has been further developed and will be part of the main rules. Players will share some of the uncertainty experienced by the actual commanders, as to what precisely they are facing.

Initial play tests have shown that Rising Eagles continues to provide a tense and exciting game play, with strategic battle planning assuming a greater significance than the ‘slogging match’ of Waterloo.



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ag.gameitem.lastUpdated: 2025-04-23 23:31:20.138