Great Scott! (2016)
Temps de jeu: 45
Age min.: 11
Joueurs: 3 - 5
Editeur: Sinister Fish Games
Concepteurs: David J. Clarke
Artistes: David J. Clarke
Mécaniques: Storytelling, Set Collection, Open Drafting
Age min.: 11
Joueurs: 3 - 5
Editeur: Sinister Fish Games
Concepteurs: David J. Clarke
Artistes: David J. Clarke
Mécaniques: Storytelling, Set Collection, Open Drafting
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Great Scott! - The Game of Mad Invention is a Victorian themed card game of rival mad inventors.
In Great Scott!, the whimsical 19th century parlour game that never was, 3-5 players build five card inventions with an eye to victory in the inventor’s contest at the Great Exhibition. Combine Animal, Mineral, and Vegetable assets with Destructive, Productive, and Transportive concepts to create one of the greatest inventions not known to mankind!
In a game of Great Scott!, players draft cards & add components to their invention. Matching sets of asset & concept cards give bonus points, but the biggest prizes are awarded for alliteration. Then, when your invention is finished, explain what it does and how it works to get extra points from the other inventors.
Great Scott! is easy to learn, fast to play, and is guaranteed to amuse!
Will your Bedazzling Bat Borne Brass Balloon outdo your rival’s Diabolical Dynamite Driven Duck Dispatcher? Perhaps, if you play your cards right…
Consider carefully; clever card combinations and amusing alliterative amalgamations bring bountiful bonuses!
For Her Majesty, and for science!
In Great Scott!, the whimsical 19th century parlour game that never was, 3-5 players build five card inventions with an eye to victory in the inventor’s contest at the Great Exhibition. Combine Animal, Mineral, and Vegetable assets with Destructive, Productive, and Transportive concepts to create one of the greatest inventions not known to mankind!
In a game of Great Scott!, players draft cards & add components to their invention. Matching sets of asset & concept cards give bonus points, but the biggest prizes are awarded for alliteration. Then, when your invention is finished, explain what it does and how it works to get extra points from the other inventors.
Great Scott! is easy to learn, fast to play, and is guaranteed to amuse!
Will your Bedazzling Bat Borne Brass Balloon outdo your rival’s Diabolical Dynamite Driven Duck Dispatcher? Perhaps, if you play your cards right…
Consider carefully; clever card combinations and amusing alliterative amalgamations bring bountiful bonuses!
For Her Majesty, and for science!
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ag.gameitem.lastUpdated: 2025-04-25 20:07:18.167