Vampire Cul-de-sac (2016)
Tempo di Gioco: 60
Età Min.: 8
Giocatori: 2 - 4
Editore: Intergalactic Innovations
Designer: Dan Horstman
Artisti: Dan Horstman
Meccaniche: Roll / Spin and Move, Dice Rolling
Età Min.: 8
Giocatori: 2 - 4
Editore: Intergalactic Innovations
Designer: Dan Horstman
Artisti: Dan Horstman
Meccaniche: Roll / Spin and Move, Dice Rolling
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A tabletop game for up to 4 players ages 8 and up. It is Halloween night and you have to get as many of your trick-or-treaters back home to safety while avoiding getting killed by the very real vampires who are out hunting in your neighborhood.
Each player has a set of pawns representing your trick-or-treaters and 3 dice that match color.
On your turn, take your dice and one die from an opponent of your choice. Roll them.
Rolling 1, 2, 3 means you can move your trick-or-treaters that number of spaces.
Rolling V1 or V2 allows you to move the vampires that number of spaces.
If the + side of the die is rolled, take a die from another player and roll it.
The opponent’s die is treated differently than the player’s own dice. 1, 2, 3 you move your opponent’s trick-or-treater that number of spaces. You cannot move the opponent’s t-o-t to the same space as a vampire.
If the V1 or V2 is rolled, your opponent gets to move a vampire. Vampires can only be moved once on your turn.
If the + is rolled it is treated the same as above.
WINNING
When all trick-or-treaters have been saved (made it to the center space) or killed by vampires, the game is over. The player with the most safe trick-or-treaters wins. Ties are possible.
It is also possible (though rare) that the vampires can win if no trick-or-traters make it to the center.
Each player has a set of pawns representing your trick-or-treaters and 3 dice that match color.
On your turn, take your dice and one die from an opponent of your choice. Roll them.
Rolling 1, 2, 3 means you can move your trick-or-treaters that number of spaces.
Rolling V1 or V2 allows you to move the vampires that number of spaces.
If the + side of the die is rolled, take a die from another player and roll it.
The opponent’s die is treated differently than the player’s own dice. 1, 2, 3 you move your opponent’s trick-or-treater that number of spaces. You cannot move the opponent’s t-o-t to the same space as a vampire.
If the V1 or V2 is rolled, your opponent gets to move a vampire. Vampires can only be moved once on your turn.
If the + is rolled it is treated the same as above.
WINNING
When all trick-or-treaters have been saved (made it to the center space) or killed by vampires, the game is over. The player with the most safe trick-or-treaters wins. Ties are possible.
It is also possible (though rare) that the vampires can win if no trick-or-traters make it to the center.
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ag.gameitem.lastUpdated: 2025-04-24 23:35:06.049