Rahala (2006)
Tempo di Gioco: 60
Età Min.: 15
Giocatori: 2 - 6
Editore: (Self-Published)
Designer: Jawdat Kazoun, Reem Askalan
Artisti: Sconosciuto
Meccaniche: Roll / Spin and Move, Questions and Answers
Età Min.: 15
Giocatori: 2 - 6
Editore: (Self-Published)
Designer: Jawdat Kazoun, Reem Askalan
Artisti: Sconosciuto
Meccaniche: Roll / Spin and Move, Questions and Answers
Mostra Descrizione Mostra Commenti Andamento Prezzi
Rahala (Explorers) is a quiz board-game for players age of 15 and up and covers the history of the Arab World from the 20th Century B.C. until the end of the 20th Century A.D. It is divided into six eras with the spirit of each historic era is captured thematically through its questions and graphical representation. Players use: cards to ask each other History and Open Questions, playing pieces to move through a time travel journey along paths of squares in labyrinth around the Black Hole, and era tokens to mark the completion of travel over a certain era. The objective is to amass Points of Knowledge.
The game divides this history into six eras, and the spirit of each historic era is captured thematically through its questions and graphical representation. Players use cards to ask each other History and Open Questions, and then use playing pieces to journey along paths of squares in a labyrinth. Era tokens mark the completion of travel over a certain era. The objective is to amass Points of Knowledge. The player with the most points wins.
Through its History Questions, Rahala aims to highlight the multifaceted makeup of the Arab civilization. The questions comprise a mix of topics presented in a playful manner while revealing the widely spread geographic boundaries of the Arab World along with its people, religions, minorities, scientific discoveries,cultural milieus, and interaction with other civilizations. Open Questions allow for discussions among the players over highly challenging topics.
The game divides this history into six eras, and the spirit of each historic era is captured thematically through its questions and graphical representation. Players use cards to ask each other History and Open Questions, and then use playing pieces to journey along paths of squares in a labyrinth. Era tokens mark the completion of travel over a certain era. The objective is to amass Points of Knowledge. The player with the most points wins.
Through its History Questions, Rahala aims to highlight the multifaceted makeup of the Arab civilization. The questions comprise a mix of topics presented in a playful manner while revealing the widely spread geographic boundaries of the Arab World along with its people, religions, minorities, scientific discoveries,cultural milieus, and interaction with other civilizations. Open Questions allow for discussions among the players over highly challenging topics.
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Il gioco è stato pubblicato anche con questi nomi:
Rahala ,
Rahala / Explorers
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ag.gameitem.lastUpdated: 2025-04-24 18:32:21.004