Oath (2021)
Speeltijd: 150
Min. Leeftijd: 10
Spelers: 1 - 6
Uitgever: CrowD Games, Matagot, Portal Games, MeepleBR, Delta Vision Publishing, Leder Games, CMON Global Limited, MS Edizioni, Fox in the Box, Spielworxx, Korea Boardgames, 2Tomatoes Games
Ontwerpers: Cole Wehrle
Kunstenaars: Kyle Ferrin
Mechanismen: Area Majority / Influence, Negotiation, Area Movement, Scenario / Mission / Campaign Game, Variable Set-up, Dice Rolling, Take That, Storytelling, Modular Board, Action Points
Min. Leeftijd: 10
Spelers: 1 - 6
Uitgever: CrowD Games, Matagot, Portal Games, MeepleBR, Delta Vision Publishing, Leder Games, CMON Global Limited, MS Edizioni, Fox in the Box, Spielworxx, Korea Boardgames, 2Tomatoes Games
Ontwerpers: Cole Wehrle
Kunstenaars: Kyle Ferrin
Mechanismen: Area Majority / Influence, Negotiation, Area Movement, Scenario / Mission / Campaign Game, Variable Set-up, Dice Rolling, Take That, Storytelling, Modular Board, Action Points
Beschrijving Tonen Opmerkingen Tonen Prijstrend
In Oath, one to six players guide the course of history in an ancient land. Players might take the role of agents bolstering the old order or scheme to bring the kingdom to ruin. The consequences of one game will ripple through those that follow, changing what resources and actions future players may have at their disposal and even altering the game's core victory condition.
If a player seizes control by courting anarchy and distrust, future players will have to contend with a land overrun by thieves and petty warlords. In a later game, a warlord might attempt to found a dynasty, creating a line of rulers that might last generations or be crushed by the rise of a terrible, arcane cult.
In Oath, there are no fancy production tricks, app-assisted mechanisms or production gimmicks. The game can be reset at any time and doesn't require the same play group from one game to the next. A player might use the fully-featured solo mode to play several generations during the week and then use that same copy of the game for Saturday game-night with friends. There are no scripted narratives or predetermined end points. The history embedded in each copy of Oath will grow to be as unique as the players who helped build it.
—description from the publisher
If a player seizes control by courting anarchy and distrust, future players will have to contend with a land overrun by thieves and petty warlords. In a later game, a warlord might attempt to found a dynasty, creating a line of rulers that might last generations or be crushed by the rise of a terrible, arcane cult.
In Oath, there are no fancy production tricks, app-assisted mechanisms or production gimmicks. The game can be reset at any time and doesn't require the same play group from one game to the next. A player might use the fully-featured solo mode to play several generations during the week and then use that same copy of the game for Saturday game-night with friends. There are no scripted narratives or predetermined end points. The history embedded in each copy of Oath will grow to be as unique as the players who helped build it.
—description from the publisher
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Het spel werd ook onder deze namen uitgebracht:
Oath ,
Oath: Chronicles of Empire & Exile ,
Oath: Crónicas del Imperio y el Exilio ,
Oath: Kroniky říše a vyhnanství ,
Oath Reich & Exil: Die Chroniken ,
流离圣誓:帝国与流放者的编年史 ,
Oath: Crônicas de Império e Exílio ,
Обет. Хроники завоеваний и изгнаний ,
Oath: A birodalom és a száműzetés krónikái ,
Oath: Cronache di Esuli e Sovrani ,
맹세: 제국과 추방자의 연대기 ,
Oath: Kroniki Władzy i Banicji
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ag.gameitem.lastUpdated: 2025-04-28 23:20:09.693