Oath (2021)
Playtime: 150
Min. Age: 10
Players: 1 - 6
Publisher: Matagot, MeepleBR, Spielworxx, Portal Games, Korea Boardgames, CMON Global Limited, Delta Vision Publishing, 2Tomatoes Games, MS Edizioni, CrowD Games, Fox in the Box, Leder Games
Designers: Cole Wehrle
Artists: Kyle Ferrin
Mechanics: Negotiation, Area Movement, Modular Board, Action Points, Area Majority / Influence, Storytelling, Variable Set-up, Take That, Dice Rolling, Scenario / Mission / Campaign Game
Min. Age: 10
Players: 1 - 6
Publisher: Matagot, MeepleBR, Spielworxx, Portal Games, Korea Boardgames, CMON Global Limited, Delta Vision Publishing, 2Tomatoes Games, MS Edizioni, CrowD Games, Fox in the Box, Leder Games
Designers: Cole Wehrle
Artists: Kyle Ferrin
Mechanics: Negotiation, Area Movement, Modular Board, Action Points, Area Majority / Influence, Storytelling, Variable Set-up, Take That, Dice Rolling, Scenario / Mission / Campaign Game
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In Oath, one to six players guide the course of history in an ancient land. Players might take the role of agents bolstering the old order or scheme to bring the kingdom to ruin. The consequences of one game will ripple through those that follow, changing what resources and actions future players may have at their disposal and even altering the game's core victory condition.
If a player seizes control by courting anarchy and distrust, future players will have to contend with a land overrun by thieves and petty warlords. In a later game, a warlord might attempt to found a dynasty, creating a line of rulers that might last generations or be crushed by the rise of a terrible, arcane cult.
In Oath, there are no fancy production tricks, app-assisted mechanisms or production gimmicks. The game can be reset at any time and doesn't require the same play group from one game to the next. A player might use the fully-featured solo mode to play several generations during the week and then use that same copy of the game for Saturday game-night with friends. There are no scripted narratives or predetermined end points. The history embedded in each copy of Oath will grow to be as unique as the players who helped build it.
—description from the publisher
If a player seizes control by courting anarchy and distrust, future players will have to contend with a land overrun by thieves and petty warlords. In a later game, a warlord might attempt to found a dynasty, creating a line of rulers that might last generations or be crushed by the rise of a terrible, arcane cult.
In Oath, there are no fancy production tricks, app-assisted mechanisms or production gimmicks. The game can be reset at any time and doesn't require the same play group from one game to the next. A player might use the fully-featured solo mode to play several generations during the week and then use that same copy of the game for Saturday game-night with friends. There are no scripted narratives or predetermined end points. The history embedded in each copy of Oath will grow to be as unique as the players who helped build it.
—description from the publisher
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The game was also published under these names:
Oath Reich & Exil: Die Chroniken ,
맹세: 제국과 추방자의 연대기 ,
Oath: Kroniky říše a vyhnanství ,
Oath ,
Oath: Kroniki Władzy i Banicji ,
Oath: A birodalom és a száműzetés krónikái ,
Oath: Chronicles of Empire & Exile ,
Oath: Cronache di Esuli e Sovrani ,
Oath: Crónicas del Imperio y el Exilio ,
Обет. Хроники завоеваний и изгнаний ,
Oath: Crônicas de Império e Exílio ,
流离圣誓:帝国与流放者的编年史
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ag.gameitem.lastUpdated: 2025-04-28 23:20:09.693