The Bridge (2014)

Game Image 419cd83f96531da3019654dc28f60bdb_thb.jpg Playtime: 20
Min. Age: 0
Players: 2
Publisher: Logy Games
Designers: Mitsuo Yamamoto
Artists: Mitsuo Yamamoto
Mechanics: Square Grid

What you can do on your turn
The first player to place a bridge tile on the board is the second player to play it, alternating on each turn.
The first player to place a tile on the board may either place or remove a bridge tile, place or remove an over-bridge tile, or move a relief piece.
Tiles cannot be placed in the middle of the board. Relief pieces may not return to the center once they have left it.
Once a piece has reached the center, it may move to any place on the center (except for enemy relief pieces) on its turn.
Rescue pieces can move only on polynomino tiles of their own color in straight lines (not diagonally). (They cannot move diagonally).
When a rescue piece reaches a rescue piece, the rescue is successful and the piece is removed from the board and a point is scored.
The monomino tile with the rescued piece removed becomes a normal bridge tile.
You can also rescue an enemy rescue piece. Only in this case, it can enter the enemy's polynomino.
Overbridge tiles can be placed on top of enemy polynominoes to cross them.
It can also be hung diagonally across two polynomino tiles of its own color.
Overbridged tiles (1 enemy tile or 2 of your own tiles) cannot be removed on your turn.

Scoring
Rescued pieces are scored (3 points for the player and 8 points for the enemy from the center). Enemy rescued pieces can also be rescued (1 point).
If you are the first to move up to the enemy's position, you score 5 points. After the enemy player moves up, the second player can continue to play for the number of pieces he rescued.
If he is the second player to go up, he gets 1 point. If not, the player loses the game.

Expansion
When a polynomino tile is placed in all five surrounding squares, the position is considered to have been reclaimed and expanded, and the six squares in the corner become the player's position.

Victory Condition
If a player cannot move up to the enemy's position, he or she loses the game.
If both players move up, the player with the higher total points wins. In the case of a tie, the first player to move up wins.


【手į•ĒãĢå‡ēæĨること】
配įŊŽå…ˆæ‰‹ãŒãƒ—ãƒŦãƒŧ垌手とãĒりぞす。1手į•Ēごとäē¤äē’ãĢプãƒŦãƒŧをしぞす。
手į•ĒãĢå‡ēæĨã‚‹ã“ã¨ã¯ã€æŠ‹į”¨ãƒãƒĒノミノã‚ŋイãƒĢをボãƒŧド上ãĢ配įŊŽã™ã‚‹ã€å–り除く、 ã‚ĒãƒŧバãƒŧブãƒĒッジã‚ŋイãƒĢを配įŊŽã™ã‚‹ã€å–り除く、救援駒を動かすぎいãĨれかです。
ä¸­åˇžãĢはã‚ŋイãƒĢを配įŊŽã™ã‚‹ã“とはできぞせん。一åēĻå‡ēãŸé™Ŗåœ°ãĢ救援駒がæˆģることはできぞせん。
ä¸­åˇžãĢ到達した駒は手į•Ēã§ä¸­åˇžä¸ŠãŽč‡Ēį”ąãĒ場所īŧˆæ•ĩぎ救援駒がいる場所を除くīŧ‰ãĢį§ģ動できぞす。
救劊駒はč‡Ēåˆ†ãŽč‰˛ãŽãƒãƒĒノミノã‚ŋイãƒĢぎ上ぎãŋį¸Ļæ¨Ēį›´įˇšįŠļãĢ動くことができぞす。īŧˆæ–œã‚ãĢは動けぞせんīŧ‰
救援駒が救劊駒ぞで到達した場合は救劊成功で救劊駒はボãƒŧãƒ‰ã‹ã‚‰å–ã‚Šé™¤ãåž—į‚šãĢãĒりぞす。
救劊駒を取り除いたãƒĸノミノã‚ŋイãƒĢは通常ぎ抋ã‚ŋイãƒĢとãĒりぞす。
æ•ĩぎ救劊駒を救劊することもできぞす。そぎ場合ぎãŋ、æ•ĩぎポãƒĒノミノ内ãĢå…Ĩることができぞす。
ã‚ĒãƒŧバãƒŧブãƒĒッジã‚ŋイãƒĢはæ•ĩぎポãƒĒノミノぎ上ãĢįŊŽã„ãĻæ¸Ąã‚‹ã“ã¨ãŒã§ããžã™ã€‚
č‡Ēåˆ†ãŽč‰˛ãŽãƒãƒĒノミノã‚ŋイãƒĢぎ2つãĢãžãŸãŒãŖãĻ斜めãĢ掛けることもできぞす。
ã‚ĒãƒŧバãƒŧブãƒĒッジをįŊŽã‹ã‚ŒãŸãƒãƒĒノミノã‚ŋイãƒĢīŧˆæ•ĩã‚ŋイãƒĢ1個、ぞたはč‡Ē分ã‚ŋイãƒĢ2個īŧ‰ã¯æ‰‹į•Ēで取り除くことができぞせん。

ã€åž—į‚šã€‘
æ•‘åŠŠã—ãŸæ•‘åŠŠé§’ãŒåž—į‚šã¨ãĒりぞすīŧˆä¸­åˇžã‚ˆã‚Šč‡Ē分側3į‚šã€æ•ĩ側8į‚šīŧ‰ã€‚æ•ĩぎ救劊駒も救劊できぞすīŧˆ1į‚šīŧ‰ã€‚
æ•ĩãŽé™Ŗåœ°ãĢ先ãĢ上がれば5į‚šã‚’į˛åž—ã—ãžã™ã€‚ æ•ĩプãƒŦãƒŧヤãƒŧãŒä¸ŠãŒãŖãŸåžŒã€2į•Ē手プãƒŦãƒŧヤãƒŧはč‡Ē分が救劊した駒ぎ数だけプãƒŦãƒŧをįļ™įļšã—ãĻčĄŒãˆãžã™ã€‚
2į•Ēで上がれば1į‚šį˛åž—ã—ãžã™ã€‚ä¸ŠãŒã‚ŒãĒã‘ã‚Œã°č˛ ã‘ã¨ãĒりぞす。

ã€é™Ŗåœ°ãŽæ‹Ąå¤§ã€‘
å¯žč§’ãŽã‚ŗãƒŧナãƒŧ1ãƒžã‚šãŒé™Ŗåœ°ã§ã™ãŒã€å‘¨čžēぎ5マ゚全ãĻãĢポãƒĒノミノã‚ŋイãƒĢīŧˆæ•ĩå‘ŗæ–šé–ĸäŋ‚ãĒくīŧ‰ãŒįŊŽã‹ã‚ŒãŸå ´åˆã¯ã€ é™Ŗåœ°ãŒåŸ‹ã‚įĢ‹ãĻたれåēƒããĒãŖãŸã¨ãŋãĒã—ã€ã‚ŗãƒŧナãƒŧぎ6ãƒžã‚šãŒä¸ŠãŒã‚ŠãŽé™Ŗåœ°ã¨ãĒりぞす。

ã€å‹åˆŠæĄäģļ】
æ•ĩé™Ŗåœ°ãĢ上がれãĒã‘ã‚Œã°č˛ ã‘ã§ã™ã€‚
ä¸Ąæ–šä¸ŠãŒãŖãŸå ´åˆã¯į˛åž—ã—ãŸåˆč¨ˆį‚šãŽå¤šã„æ–šãŒå‹ãĄã€‚åŒį‚šãŽå ´åˆã¯å…ˆãĢä¸ŠãŒãŖãŸæ–šãŒå‹ãĄã¨ãĒりぞす。

—description from the publisher



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ag.gameitem.lastUpdated: 2025-04-21 05:33:58.215