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Brewery (2024)
Tiempo de Juego: 120
Edad Mínima: 12
Jugadores: 2 - 4
Editor: (Self-Published)
Diseñadores: Pierpaolo Gola
Artistas: Pierpaolo Gola
Mecánicas: Worker Placement, Different Worker Types, Area Majority / Influence
Edad Mínima: 12
Jugadores: 2 - 4
Editor: (Self-Published)
Diseñadores: Pierpaolo Gola
Artistas: Pierpaolo Gola
Mecánicas: Worker Placement, Different Worker Types, Area Majority / Influence
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Brewery is a competitive eurogame board game.
The game takes place in 6 rounds, each round is divided into two main phases: the placement phase and the resolution phase plus a maintenance sub-phase where employee salaries and restoration are paid.
During the placement phase, the players take turns placing their workers, while during the resolution phase, starting from the first player, he chooses which action to resolve and a benefit is obtained in order of majority. Each action can only contain 4 workers who, identified by the placement order, will be able to resolve the action. During the Placing other workers can be added in the same areas to increase a player's influence. Players with more influence will get more and better effect from the action they are resolving. Resolving some actions will give resources to the player. There are 4 resources available: water, hops (aromas), malt & barley (cereals) and yeast + a special resource for fermentation.
The dominant player, i.e. the one with the most influence or, in case of a tie, the one who placed first will get all the resources of one type (resources are distributed unevenly), and so on everyone will choose what to take from every action where it is present.
The resources obtained from the resolution of the places as well as for the production of the beers are also used to buy more workers and to pay their salaries as $ currency. Buildings function much like buildings in other placement games. Some sponsors give permanent benefits while breweries can be used every turn by placing one of your workers on them to brew beer. As for stocks, having more influence will be beneficial and dominant players will get cheaper workers or get the best resources sooner. The game contains no money, so players will have to be careful when combining resources because if they overpay, no change will be returned. Players accumulate points when brewing beer from factories and hiring new workers. At the end of the 6th round, the points are subtracted for each empty space on the board, then the player with the most points is declared the winner with the most value in resources left in the warehouses!
—description from the designer
The game takes place in 6 rounds, each round is divided into two main phases: the placement phase and the resolution phase plus a maintenance sub-phase where employee salaries and restoration are paid.
During the placement phase, the players take turns placing their workers, while during the resolution phase, starting from the first player, he chooses which action to resolve and a benefit is obtained in order of majority. Each action can only contain 4 workers who, identified by the placement order, will be able to resolve the action. During the Placing other workers can be added in the same areas to increase a player's influence. Players with more influence will get more and better effect from the action they are resolving. Resolving some actions will give resources to the player. There are 4 resources available: water, hops (aromas), malt & barley (cereals) and yeast + a special resource for fermentation.
The dominant player, i.e. the one with the most influence or, in case of a tie, the one who placed first will get all the resources of one type (resources are distributed unevenly), and so on everyone will choose what to take from every action where it is present.
The resources obtained from the resolution of the places as well as for the production of the beers are also used to buy more workers and to pay their salaries as $ currency. Buildings function much like buildings in other placement games. Some sponsors give permanent benefits while breweries can be used every turn by placing one of your workers on them to brew beer. As for stocks, having more influence will be beneficial and dominant players will get cheaper workers or get the best resources sooner. The game contains no money, so players will have to be careful when combining resources because if they overpay, no change will be returned. Players accumulate points when brewing beer from factories and hiring new workers. At the end of the 6th round, the points are subtracted for each empty space on the board, then the player with the most points is declared the winner with the most value in resources left in the warehouses!
—description from the designer
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ag.gameitem.lastUpdated: 2025-04-23 19:54:46.956