Paying the Peiper (2010)
Tempo di Gioco: 30
Età Min.: 0
Giocatori: 1 - 2
Editore: Against the Odds, LPS, Inc.
Designer: Paul Rohrbaugh
Artisti: Craig Grando, Ilya Kudriashov
Meccaniche: Movement Points, Chit-Pull System, Grid Movement, Hexagon Grid, Simulation, Variable Set-up
Età Min.: 0
Giocatori: 1 - 2
Editore: Against the Odds, LPS, Inc.
Designer: Paul Rohrbaugh
Artisti: Craig Grando, Ilya Kudriashov
Meccaniche: Movement Points, Chit-Pull System, Grid Movement, Hexagon Grid, Simulation, Variable Set-up
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This is the sixth game in the Pocket Battle Games series from LPS, Inc.
This promotional Pocket Battle wargame is one of four games that cover the American's fight against KG Peiper and other German forces during the Battle of the Bulge. They can be played separately or linked together for a "grand campaign" It is printed on a single postcard-sized piece of cardstock, with game map on front and rules on the back. Counters need to be cut out. Die-cut counters are available from ATO with any purchase at no additional charge. One set of die-cut counters will provide the counters for ALL FOUR of the "Peiper" Pocket Battle Games.
The German player is needs to get his single tank unit ("Spitze") to exit the west edge of the map within 6 turns, or eliminate all US forces. The Germans have off-board artillery and the US can demolish bridges to slow the German forces. A regular deck of playing cards is used to handle unit activations and combat results for both players
This promotional Pocket Battle wargame is one of four games that cover the American's fight against KG Peiper and other German forces during the Battle of the Bulge. They can be played separately or linked together for a "grand campaign" It is printed on a single postcard-sized piece of cardstock, with game map on front and rules on the back. Counters need to be cut out. Die-cut counters are available from ATO with any purchase at no additional charge. One set of die-cut counters will provide the counters for ALL FOUR of the "Peiper" Pocket Battle Games.
The German player is needs to get his single tank unit ("Spitze") to exit the west edge of the map within 6 turns, or eliminate all US forces. The Germans have off-board artillery and the US can demolish bridges to slow the German forces. A regular deck of playing cards is used to handle unit activations and combat results for both players
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ag.gameitem.lastUpdated: 2025-04-29 16:06:54.688