Classic BattleTech: Combat Operations (2003)
Tempo de Jogo: 120
Idade Mín.: 14
Jogadores: 2 - 6
Editora: Fanpro
Designers: David L. McCulloch, Herbert A. Beas II, Chris Hartford
Artistas: Chris Lewis, Franz Vohwinkel, Matthew Plog, Randall N. Bills, James Nelson
Mecânicas: Roll / Spin and Move, Variable Player Powers, Hexagon Grid, Role Playing
Idade Mín.: 14
Jogadores: 2 - 6
Editora: Fanpro
Designers: David L. McCulloch, Herbert A. Beas II, Chris Hartford
Artistas: Chris Lewis, Franz Vohwinkel, Matthew Plog, Randall N. Bills, James Nelson
Mecânicas: Roll / Spin and Move, Variable Player Powers, Hexagon Grid, Role Playing
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Publisher Blurb:
A Universe to Conquer
The FedCom Civil War:
•89 Federated Suns regiments/RCT/Militia units
•75 Lyran Alliance regiments/RCT/Militia units
•41 mercenary regiments
•8 ComStar Divisions
•11 Draconis Combine regiments
•2 Capellan Confederation regiments . . .
. . . all fought across a thousand light years on well over a hundred worlds for five long years. Now you can recreate it!
The Classic BattleTech Combat Operations rules expansion is simply the most comprehensive rules system for campaign play ever published for BattleTech.
War and Its Makers: Ever wonder how war is really waged in the Thirty-first century? Wonder no more!
BattleTech Operations Rules: Here's all the rules you ever wanted for creating, running, and playing any type and size military force, from lance to RCT, House or merc.
AeroTech 2 Operations Rules: Expanded rules to provide additional depth of play for any AeroTech 2 game, as well as completely integrated BattleTech and AeroTech 2 play!
Infantry Platoon Construction: Create almost any type of standard infantry platoon found in the BattleTech universe!
Strategic Game: A rules framework that allows you to run grand-scale campaigns utilizing every aspect of warfare - combat, technology, subterfuge and assassination, politics and more. Now you too can play your favorite Successor Lord!
Faction Force Tables: Comprehensive tables of units available, by major era, to every major and minor faction in the BattleTech universe. Here's your chance to build that Star League division to take back Terra!
A Universe to Conquer
The FedCom Civil War:
•89 Federated Suns regiments/RCT/Militia units
•75 Lyran Alliance regiments/RCT/Militia units
•41 mercenary regiments
•8 ComStar Divisions
•11 Draconis Combine regiments
•2 Capellan Confederation regiments . . .
. . . all fought across a thousand light years on well over a hundred worlds for five long years. Now you can recreate it!
The Classic BattleTech Combat Operations rules expansion is simply the most comprehensive rules system for campaign play ever published for BattleTech.
War and Its Makers: Ever wonder how war is really waged in the Thirty-first century? Wonder no more!
BattleTech Operations Rules: Here's all the rules you ever wanted for creating, running, and playing any type and size military force, from lance to RCT, House or merc.
AeroTech 2 Operations Rules: Expanded rules to provide additional depth of play for any AeroTech 2 game, as well as completely integrated BattleTech and AeroTech 2 play!
Infantry Platoon Construction: Create almost any type of standard infantry platoon found in the BattleTech universe!
Strategic Game: A rules framework that allows you to run grand-scale campaigns utilizing every aspect of warfare - combat, technology, subterfuge and assassination, politics and more. Now you too can play your favorite Successor Lord!
Faction Force Tables: Comprehensive tables of units available, by major era, to every major and minor faction in the BattleTech universe. Here's your chance to build that Star League division to take back Terra!
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ag.gameitem.lastUpdated: 2025-04-27 09:10:37.5