Tekeli-li (2005)
Czas gry: 30
Min. wiek: 10
Gracze: 3 - 6
Wydawca: Japon Brand, Grimpeur, Die Kiste des Brettspiels
Projektanci: Toshiki Sato
Artyści: Reina Asada
Mechaniki: Memory, Trick-taking
Min. wiek: 10
Gracze: 3 - 6
Wydawca: Japon Brand, Grimpeur, Die Kiste des Brettspiels
Projektanci: Toshiki Sato
Artyści: Reina Asada
Mechaniki: Memory, Trick-taking
Pokaż opis Pokaż komentarze Trend cen
An Anti-tricktaking game with a Cthulhu Mythos theme
If you want to live long, you shouldn't cognize something.
If you want to play happily, you shouldn't know about the existence of horrible deities who dominated old earth.
Will you bear up and survive these distractions?
It is up to you. Cross your fingers!
Contents12 Fire(red)cards (1 each :value 1-6, 3 each :value 7-8)
12 Earth(black)cards (1 each :value 1-6, 3 each :value 7-8)
12 Water(blue)cards (1 each :value 1-6, 3 each :value 7-8)
12 Air(white)cards (1 each :value 1-6, 3 each :value 7-8)
Also you needAbout 30 unnamable markers
Object of the gameEscape from unknown horror. Remain far away from the Great Old Ones' insanity. At the end, players who have the most unnamable markers are frighteningly havocked.
ApectsBasically, do not take a trick. If you do, the Great Old Ones may come along (and unnamable markers). Cards where both the number and color are the same cancel each other and allow the possibility of an escape from unnamable markers.
If you want to live long, you shouldn't cognize something.
If you want to play happily, you shouldn't know about the existence of horrible deities who dominated old earth.
Will you bear up and survive these distractions?
It is up to you. Cross your fingers!
Contents12 Fire(red)cards (1 each :value 1-6, 3 each :value 7-8)
12 Earth(black)cards (1 each :value 1-6, 3 each :value 7-8)
12 Water(blue)cards (1 each :value 1-6, 3 each :value 7-8)
12 Air(white)cards (1 each :value 1-6, 3 each :value 7-8)
Also you needAbout 30 unnamable markers
Object of the gameEscape from unknown horror. Remain far away from the Great Old Ones' insanity. At the end, players who have the most unnamable markers are frighteningly havocked.
ApectsBasically, do not take a trick. If you do, the Great Old Ones may come along (and unnamable markers). Cards where both the number and color are the same cancel each other and allow the possibility of an escape from unnamable markers.
Obecnie nie mamy danych cenowych dla tej gry.
Ta gra nie jest obecnie handlowana na rynku:
Ta gra nie jest obecnie wystawiona na rynku. Jeśli chcesz sprzedać swoją, dodaj ją do rynku.
Rynek
Powiązane gry
ag.gameitem.lastUpdated: 2025-04-25 21:16:01.687