Heavy Gear Silhouette Core Miniature Rules (2005)
Speeltijd: 120
Min. Leeftijd: 12
Spelers: 2 - 6
Uitgever: Dream Pod 9
Ontwerpers: Jean-François Fortier, Robert Dubois, Marc A. Vezina, Nick Pilon, John Buckmaster, Stuart Elle
Kunstenaars: Ghislain Barbe, Alain Gadbois, Phillippe Le Clerc
Mechanismen: Action Points, Dice Rolling
Min. Leeftijd: 12
Spelers: 2 - 6
Uitgever: Dream Pod 9
Ontwerpers: Jean-François Fortier, Robert Dubois, Marc A. Vezina, Nick Pilon, John Buckmaster, Stuart Elle
Kunstenaars: Ghislain Barbe, Alain Gadbois, Phillippe Le Clerc
Mechanismen: Action Points, Dice Rolling
Beschrijving Tonen Opmerkingen Tonen Prijstrend
From the back cover;
To celebrate the 10th Anniversary of Heavy Gear, we bring you the new 3rd Edition of miniature rules! The new Silhouette Core Heavy Gear Miniature Rules takes the acclaimed Silhouette game mechanics to the next level, with game play from one on one Melee Scale to massive Fleet Scale battles. The Tactical Scale has been revamped to speed up the game and save time on record keeping. Rules updates include improved Command Point
usage, streamlined ammunition tracking, plus new artillery, air and orbital strikes rules.
The best in Giant Robot miniature games just got better!
The Silhouette Core Heavy Gear Miniature Rules includes rules for the following:
• Tactical Scale, the main Heavy Gear miniature battle scale.
• Melee Scale, character-scale battles with rules for converting SilCORE RPG characters into miniature stats.
• Duelist Scale, for one on one duelist gear battles in close quarters skirmishes.
• Fleet Scale, massive battles with landships and squad stands.
• Weapon tables, combat tables and datacards included.
A core miniature game rulebook for all players; a few six-sided dice, miniatures, measuring tape, pen and paper are required to play the game.
For two to six players, age 8 and older.
80 Pages; August, 2005
To celebrate the 10th Anniversary of Heavy Gear, we bring you the new 3rd Edition of miniature rules! The new Silhouette Core Heavy Gear Miniature Rules takes the acclaimed Silhouette game mechanics to the next level, with game play from one on one Melee Scale to massive Fleet Scale battles. The Tactical Scale has been revamped to speed up the game and save time on record keeping. Rules updates include improved Command Point
usage, streamlined ammunition tracking, plus new artillery, air and orbital strikes rules.
The best in Giant Robot miniature games just got better!
The Silhouette Core Heavy Gear Miniature Rules includes rules for the following:
• Tactical Scale, the main Heavy Gear miniature battle scale.
• Melee Scale, character-scale battles with rules for converting SilCORE RPG characters into miniature stats.
• Duelist Scale, for one on one duelist gear battles in close quarters skirmishes.
• Fleet Scale, massive battles with landships and squad stands.
• Weapon tables, combat tables and datacards included.
A core miniature game rulebook for all players; a few six-sided dice, miniatures, measuring tape, pen and paper are required to play the game.
For two to six players, age 8 and older.
80 Pages; August, 2005
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ag.gameitem.lastUpdated: 2025-04-22 07:55:02.981