Raphia (2011)
Czas gry: 120
Min. wiek: 12
Gracze: 2
Wydawca: Multi-Man Publishing
Projektanci: Dean Essig
Artyści: Dean Essig, Nicolás Eskubi
Mechaniki: Hexagon Grid
Min. wiek: 12
Gracze: 2
Wydawca: Multi-Man Publishing
Projektanci: Dean Essig
Artyści: Dean Essig, Nicolás Eskubi
Mechaniki: Hexagon Grid
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Raphia
The Battle of Raphia, also known as the Battle of Gaza, was a battle fought on 22 June 217 BC near modern Rafah between the forces of Ptolemy IV Philopator, king of Egypt and Antiochus III the Great of the Seleucid kingdom during the Syrian Wars. It was one of the largest battles of the Hellenistic kingdoms of the Diadochi and was waged to determine the sovereignty of Coele Syria.
Raphia was technically designed as a Standard Combat Series (SCS) game. However, only a small subset of the SCS rules are needed for play. If you are familiar with usual wargame movement (what an MP is, how units count movement, etc), stacking, step loss, and retreat conventions, there is no need to review the SCS rulebook itself (not included, but will be referenced in the links section).
Players take turns moving their units and conducting ranged combat and melee until the victory conditions are reached.
A player wins Raphia by being the first to move one of their Phalanx units into the enemy home tent. If all Phalanxes are destroyed before either player wins, the result is a draw.
Raphia is one of the games included in Multi-Man Publishing's (MMP) Special Ops magazine Issue #1 (Summer 2011).
Game Inventory:
One 11 x 17" full-color mapsheet
One dual-side printed countersheets (140 1/2" counters though only 130 are used for the game)
One 4-page rule booklet
The Battle of Raphia, also known as the Battle of Gaza, was a battle fought on 22 June 217 BC near modern Rafah between the forces of Ptolemy IV Philopator, king of Egypt and Antiochus III the Great of the Seleucid kingdom during the Syrian Wars. It was one of the largest battles of the Hellenistic kingdoms of the Diadochi and was waged to determine the sovereignty of Coele Syria.
Raphia was technically designed as a Standard Combat Series (SCS) game. However, only a small subset of the SCS rules are needed for play. If you are familiar with usual wargame movement (what an MP is, how units count movement, etc), stacking, step loss, and retreat conventions, there is no need to review the SCS rulebook itself (not included, but will be referenced in the links section).
Players take turns moving their units and conducting ranged combat and melee until the victory conditions are reached.
A player wins Raphia by being the first to move one of their Phalanx units into the enemy home tent. If all Phalanxes are destroyed before either player wins, the result is a draw.
Raphia is one of the games included in Multi-Man Publishing's (MMP) Special Ops magazine Issue #1 (Summer 2011).
Game Inventory:
One 11 x 17" full-color mapsheet
One dual-side printed countersheets (140 1/2" counters though only 130 are used for the game)
One 4-page rule booklet
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ag.gameitem.lastUpdated: 2025-04-22 02:55:24.07